Headshot kills any actor
By SKKmods
Community Rating
Solve your bullet sponge game balance issues by killing nearly any actor in the game with one tap to the head (if they have one) from any weapon. Including those annoying unkillable essentials. An EZ switchable scripted solution with no compatibility patching needed (or even possible).
[ Critical Shot Authorised ]
Add this to any game at any stage and the player automatically gets regenerating [ Headshot any Actor menu ] AID item activator when the mod starts up. As new game start clears player inventory, craft replacements at any Industral workbench with 1 [ Fe ] iron. Then switch options in the configuration menu:
Configuration menu
Hostile actor headshots [ *Off | On ]
Friendly actor headshots [ *Off | On ]
Essential actor headshots [ *Off | On ]
Player headshots [ *Off | On ] for balance.
Headshot notifications [ Off | *On ] to trigger additional dopamine hit.
Faction Kickout [ *Off | On ] for coherence.
Reanimate player headshot kills [ *Off | 50% | 100% | Random ] for (their) revenge.
Actor detection method [ *Cloak | Timer | Player movement ]
All of these functions are dynamically switchable as much as you like, even in the middle of combat. The menu header shows how many live 3d loaded actors are being headshot managed in each category at that time.
Essential actors are protected unkillable by anyone including the player to keep the quests they are involved in running. Typically they are uniqe named and are always friendly. Once you are past doing the same old quests and off into the OpenUniverse of your imagination, allow the player to kill anyone and work with the consequences.
TO BE CLEAR: if you CHOOSE to enable this and start killing essentials you will break quests, so don't cry.
Faction Kickout provides handlers when you kill essential unique named actors in friendly questline factions, just like the good old days shooting Fallout 4 faction leaders in the face.
The player is kicked from the faction (if joined) which turns permanently hostile and shuts down all its quests. Also kicks any faction companions and elite crew for consistency. This does not clean up any visible quest objectives as there are simply too many. Faction kickout handlers are provided for: Constellation, Crimson Fleet, Freestar Rangers, Ryujin Industries, United Colonies.
Pro tip: if you wipe out Constellation and still want an EZ NG+ in that game, use Shutdown Constellation, enable companions, trigger NG+. Infact why not make shutting down Constellation, unlocking companions and then killing the whole lot a thing before you NG+ for consequence free sociopathy.
Reanimate player kills checks for human corpses that the player has headshot killed every couple of minutes. If they are out of line of sight, a one time revenger spirit will appear to chase the player. Revenger spirits dissipate on death by design, the original corpse is left as is to loot.
Actor detection (v005 onwards) switches between between a constant cloak magic effect, 10 second timer and 64 meter player movement to help tune the system load for your game and hardware. The constant magic cloak is the fastest but generates constant load on the game engine which can affect FPS. The 10 second timer and player movement options generate less game engine load and will not affect FPS, but can spike the Papyrus script system for a second if you are running other high frequencey script functions. Select whats best for YOUR game.
For detail information on performance and technical operations refer to the main mod publishing page at https://www.nexusmods.com/starfield/mods/7124
For support, use either:
The mod home page https://www.nexusmods.com/starfield/mods/7124?tab=posts
SKK Mods Discord channel discord://discord.gg/tgKNT77DC8
Release notes
Xbox
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007exclude weapons with keyword WeaponTypeEM (eg Novablast)
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006Fix: hide the debug highlight on actors found using the cloak spell method.
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005Change: Switch from ESM(small) to ESM(large) because Papyrus Game.GetFormFromFile() lookups resolve the wrong file index on ESM(small).
New: menu option to change actor detection between constant cloak, 10 second timer and 64 meter player movement. -
004CreationKit ESM & BA2 edition in line with nexusmods.com update 004
PC
-
007exclude weapons with keyword WeaponTypeEM (eg Novablast)
-
006Fix: hide the debug highlight on actors found using the cloak spell method.
-
005Change: Switch from ESM(small) to ESM(large) because Papyrus Game.GetFormFromFile() lookups resolve the wrong file index on ESM(small).
New: menu option to change actor detection between constant cloak, 10 second timer and 64 meter player movement. -
004CreationKit ESM & BA2 edition in line with nexusmods.com update 004
Additional Screenshots Available
This mod has 7 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 11, 2024
- Last Updated
- Dec 01, 2024
- Platforms
- PC, Xbox
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