Cost Of Spacing
By S1nderion
Community Rating
Design Concept
You are now responsible for paying all costs related to flying, landing, maintaining, provisioning and operating a Spaceship - as well as all relevant local fees and taxes.
Cost Breakdown
Ship Costs
• Ship Costs scale off of your ship’s size and crew complement. • They simulate Fuel, Ammunition, Wages, and Provisions.
Port Costs
• Port Costs scale off of what location you are visiting. • They simulate landing fees, ship services, and even heatleech inspections.
Social Costs
• Social Costs are small, flat taxes unique to each city. • They don’t really do anything, of course, you just have to pay them - it's just like the real thing!
Stipends
• Stipends are rewards from various factions that offset the amount paid. • For instance, the Jemison Independent Pilot’s Grant pays a portion of all fees for rookie pilots until they reach a certain level or join a Faction.
Example Factors
Cost of Spacing factors in dozens of modifiers for a truly immersive and reactive simulation. The following are just individual examples and are not a complete list. • Constellation will pay all fees for the player while flying the Frontier during the early game. • Neon has expensive taxes - but Neon Street Rats don't have to pay them! They're just for tourists. • The Vanguard gets a small travel budget anywhere in the cosmos. • The comparatively less wealthy Freestar Collective only pays fees for Rangers within Freestar Space.
Auxiliary Systems
Maintenance
• Travel will slowly accumulate ‘wear-and-tear’ to simulate systems damage taken from regular use. • Whenever you make port, there is a chance you will incur a slight cost for maintenance, which will remove some of this simulated damage. • Maintenance is performed for free at your Outposts and certain unique starstations. • Certain rare events may occur that are significantly more expensive than normal repairs, so always budget carefully.
Hull Repair
• Repairs will automatically be conducted if your hull is very low when making port. • It's for your own safety - but you do have to pay for it.
Strikes
• Each time you cannot pay the port cost, a strike is incurred. • After three strikes, you incur a bounty of the total amount owed to the local authorities. • No penalty is incurred if you have insufficient funds when docking with a starstation.
Compatibility
Cost of Spacing is generally compatible with everything. No vanilla records are touched.
Configuration
Cost of Spacing's general Scaling, Notifications, and Subsystems can be configured via the corresponding Gameplay Options.
Real Fuel Mode
When using a mod like Real Fuel which adds Fuel Consumption, the Real Fuel mode is recommended. This will automatically purchase fuel for your vessel at spaceports or starstations.
Release notes
Xbox
-
2.3-fixFixed PC archive
-
2.3Fixed issues with Gameplay Option selections.
-
2.2Added Playstation files.
Added Provisioning configuration.
Parity with Nexus version. -
2.11Removes debug code that would run under certain conditions
-
2.10Creations-only update - implement Accurate Fueling option previously restricted to other platforms
-
2.0Creations release.
Systems:
Ship Costs
Port Costs
Social Costs (local taxes)
Maintenance and Maintenance Events
Provisioning and Wages
Stipends and Bonuses
Cost Modifiers:
Player Skills and Traits
Location Wealth and Rurality
Ship Stats and Parts Quality
Options:
Mode
Notifications
Subsystems
Playstation
-
2.3-fixFixed PC archive
-
2.3Fixed issues with Gameplay Option selections.
-
2.2Added Playstation files.
Added Provisioning configuration.
Parity with Nexus version.
PC
-
2.3-fixFixed PC archive
-
2.3Fixed issues with Gameplay Option selections.
-
2.2Added Playstation files.
Added Provisioning configuration.
Parity with Nexus version. -
2.11Removes debug code that would run under certain conditions
-
2.10Creations-only update - implement Accurate Fueling option previously restricted to other platforms
-
2.0Creations release.
Systems:
Ship Costs
Port Costs
Social Costs (local taxes)
Maintenance and Maintenance Events
Provisioning and Wages
Stipends and Bonuses
Cost Modifiers:
Player Skills and Traits
Location Wealth and Rurality
Ship Stats and Parts Quality
Options:
Mode
Notifications
Subsystems
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