Tiny Reasons to Explore.. Too!
By _Ravageron
Community Rating
This creation adds 40 small, unmarked locations for you to discover while exploring. These locations offer opportunities to scavenge for power cores and exchange them for loot, help a vengeful god, buy "mystery meat" from a hungry seller, sell contraband in bulk at a reduced price, and more.
Notable locations include: Bandit Camp Surveillance Satellite Flooded Outpost Crystal Orchard Cannibal hut ...and more!
Compatible with Tiny Reasons to Explore (& any other POI/location creations). Both versions will continue to receive updates.
If you have any suggestions or feedback, please ping @Ravageron in the official BGS Discord server. Art & other support by: Hycas, type_fella
Release notes
Xbox
-
1.2.1- Added a "Rare" option to the rarity gameplay setting
- For immersion purposes, locations will no longer spawn on planets with the Gravitational Anomaly trait.
- Added a 30% chance for an Old Man who offers you a drink to spawn in the Overgrown House location.
- The spawning of the Crystal Orchard location can now be toggled off using the Starborn Locations gameplay option.
- Updated the Crystal Tree model in the Crystal Orchard location.
- The default spawning rarity setting is now set to "Less Common."
- Added 4 new locations:
- Crash Landing (has a grav jump battery item)
- Large Overgrown House
- Overgrown Camp
- Overgrown Harvester
- Fixed an issue that caused locations with flora to spawn on planets without life.
- Added a new variant of the Automated Delivery Center location for planets without life.
- Disabled water hazards while in vehicles in preparation for future sea locations.
- Locations will now spawn significantly less often on steep angles.
- Added a Desolation Mode gameplay setting. -
1.1- Fixed typos.
- Fixed clipping issues.
- Overhauled several locations.
- Added Gunslinger Vol. 2 magazine to the Rest Pod location.
- Added gameplay options to tweak spawn chances.
- Added gameplay options to adjust location variety.
- Added 5 new locations:
- Lone Miner: Sell resources for a significant price increase.
- Overgrown House
- Research Station: Exchange credits for easier research.
- Bandit Outpost
- Cemetery: Pray at the altar to remove diseases and injuries. -
1.0.1Initial release
-
1.00== Describe this release ==
PC
-
1.2.1- Added a "Rare" option to the rarity gameplay setting
- For immersion purposes, locations will no longer spawn on planets with the Gravitational Anomaly trait.
- Added a 30% chance for an Old Man who offers you a drink to spawn in the Overgrown House location.
- The spawning of the Crystal Orchard location can now be toggled off using the Starborn Locations gameplay option.
- Updated the Crystal Tree model in the Crystal Orchard location.
- The default spawning rarity setting is now set to "Less Common."
- Added 4 new locations:
- Crash Landing (has a grav jump battery item)
- Large Overgrown House
- Overgrown Camp
- Overgrown Harvester
- Fixed an issue that caused locations with flora to spawn on planets without life.
- Added a new variant of the Automated Delivery Center location for planets without life.
- Disabled water hazards while in vehicles in preparation for future sea locations.
- Locations will now spawn significantly less often on steep angles.
- Added a Desolation Mode gameplay setting. -
1.1- Fixed typos.
- Fixed clipping issues.
- Overhauled several locations.
- Added Gunslinger Vol. 2 magazine to the Rest Pod location.
- Added gameplay options to tweak spawn chances.
- Added gameplay options to adjust location variety.
- Added 5 new locations:
- Lone Miner: Sell resources for a significant price increase.
- Overgrown House
- Research Station: Exchange credits for easier research.
- Bandit Outpost
- Cemetery: Pray at the altar to remove diseases and injuries. -
1.0.1Initial release
-
1.00== Describe this release ==
User Reviews (1)
Great mod and goes well with the first mod in the series. This one is more focus on mini POIs, aka smaller buildings/structures with a story to tell, goodies to discovered, or enemies to defeat. I keep mine's low for the immersion and it's perfect. Feels like a traveler been through the area at some point and left a small sign they were there.
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