Tiny Reasons to Explore Space
By _Ravageron
Community Rating
This creation adds 24 semi-randomized small starstations & 5 landable asteroids that can appear while traveling through space. These locations provide rewards such as resources, weapons, skill points, XP boosts, and more. You can expect to see them when you travel to a planet's orbit and encounter ship combat, debris, or asteroids. Be sure to use your scanner!
Some of the notable starstations include:
- Rare starshards that grant you skill points
- Contraband stashes
- Altars that grant temporary XP boosts
- Starborn crystals that grant you quantum essence
- Trade Authority kiosk where you can sell items
- Treasure
- Resource deposits ...and more!
One or more starstations may spawn whenever you travel to a new planet. Use gameplay options to tweak this creation to your preferences.
Art by: type_fella Compatible with most space and other Tiny Reasons to Explore creations. If you have any suggestions or feedback, please ping @Ravageron in the official BGS Discord server.
Release notes
Xbox
-
1.2.6- Added a gameplay option for asteroid outpost rarity.
- A randomized starstation section is no longer guaranteed to spawn.
- Fixed an issue that allowed the player to escape and become stuck out of bounds in the Terrabrew location.
- Loot containers now have a small chance to contain X‑Tech.
- Cleaned up unintentional edits.
-
1.2.5- Containers will no longer spawn excessive amounts of X-Tech.
- Slightly increased starstation spawn rates to account for the new space encounters added in the Free Lanes update. -
1.2.4- Fixed a softlock issue.
- Removed minor dirty edits. -
1.2.3- Fixed a boundary issue.
- Changed gameplay option names for feature parity with the rest of the Reasons to Explore series. -
1.2.2- Fixed an issue where the "Uncommon" gameplay option had a 15% spawn chance instead of 40%.
- Fixed a softlock issue occurring in Terrabrew and Trade Authority locations.
- Added a new gameplay rarity option: "Extra Rare" - 8% spawn chance.
- When the Asteroids Spawning gameplay option is set to "Asteroid Orbit", the asteroid outpost spawn chance is now 50%. -
1.00== Describe this release ==
-
1.2.1- Added animations to activators to bring them to feature parity with Tiny Reasons to Explore.. Too!
- Changed the reward box texture.
- Replaced the crafting workbenches in "RVSpaceSection21Crafting" with a new permanent carry weight increase magazine, and decreased the chance of this section spawning.
- Added a new summon magazine to the "RVSpaceSection23Clothing" section, removed clothing containers, and decreased the chance of this section spawning.
- Fixed parts of the asteroid outpost exteriors that were invisible.
- Removed duplicate contraband items.
- Removed unused FormIDs
- Made cosmetic and lore tweaks to the Trade Authority location.
- Made cosmetic tweaks to the Terrabrew location, added a small chance to obtain one of two new magazines, and removed a container.
- Made cosmetic tweaks to the Va'ruun Altar location and added reward boxes that will only spawn if the player does not have the Serpent Embrace trait.
- Made cosmetic and lore tweaks and to the Medicine location.
- Changed or removed music in starstations and asteroid outposts.
- The last used version is now saved in a GlobalVariable to ensure future integration with Tiny Reasons to Explore.. Too! and two upcoming Creations. -
1.2- Added a new location type: Asteroid Outpost. Five new locations will now, by default, only spawn in orbits that contain asteroids,
- Added a new gameplay option to tweak the spawn behavior of Asteroid Outposts.,
- Enhanced the existing spawn system to support future location types. -
1.1.3- Rotated the "Varuun" starstation cell to reduce shadow noisiness
- Made cosmetic changes to cells
- Changed playable boundaries
- Replaced certain assets to further reduce shadow noise
- Adjusted starstation spawn chances
- Tweaked lighting and saturation
- Improved randomization to ensure smoother section generation
- Randomized enemy positions, numbers, and types in certain locations
- Replaced all mentions of "spacestation" with "starstation" for consistency -
1.1.2- Added two new randomized sections:
Heal Pod section
Armor section
- Fixed broken randomized activators
- Fixed some invisible assets -
1.1.1- Added two new randomized sections:
Heal Pod section
Armor section
- Fixed broken randomized activators
- Fixed some invisible assets -
1.1- Removed Vasco waiting markers.
- Made cosmetic changes to the exterior and interior.
- Starstations will now spawn on planet orbits without debris or asteroids, if the gameplay setting is set to Uncommon or Rare.
- Added randomized sections (2 sections per location with a total pool of 23 sections) to existing starstations.
- Added a gameplay option to disable randomization.
- Changed the texture of the starstation reward box.
- Reduced the credit reward from the GalBank safe.
- Added enemies to previously empty locations. -
1.0.5- Changed the default rarity gameplay option value.
- Added missing boundary triggers.
- Removed unused forms.
- Fixed a broken script file.
-
1.0.4- Fixed an issue where every starstation had a breathable atmosphere.
- Fixed collision issues. -
1.0.3- Added a spawn chance gameplay option:
- Normal: 70% starstation spawn chance.
- Uncommon: 40% starstation spawn chance.
- Rare: 15% starstation spawn chance.
- Starshard starstations will now spawn less frequently.
-
1.0.2- Added 2 new starstations:
solvent farm starstation.
ammunitions factory starstation.
- Spawn chance tweaks.
- Red Starshard now spawns a Starborn boss.
- Fixed minor clipping issues. -
1.0.1== Describe this release ==
Playstation
-
1.2.6- Added a gameplay option for asteroid outpost rarity.
- A randomized starstation section is no longer guaranteed to spawn.
- Fixed an issue that allowed the player to escape and become stuck out of bounds in the Terrabrew location.
- Loot containers now have a small chance to contain X‑Tech.
- Cleaned up unintentional edits.
-
1.2.5- Containers will no longer spawn excessive amounts of X-Tech.
- Slightly increased starstation spawn rates to account for the new space encounters added in the Free Lanes update.
PC
-
1.2.6- Added a gameplay option for asteroid outpost rarity.
- A randomized starstation section is no longer guaranteed to spawn.
- Fixed an issue that allowed the player to escape and become stuck out of bounds in the Terrabrew location.
- Loot containers now have a small chance to contain X‑Tech.
- Cleaned up unintentional edits.
-
1.2.5- Containers will no longer spawn excessive amounts of X-Tech.
- Slightly increased starstation spawn rates to account for the new space encounters added in the Free Lanes update. -
1.2.4- Fixed a softlock issue.
- Removed minor dirty edits. -
1.2.3- Fixed a boundary issue.
- Changed gameplay option names for feature parity with the rest of the Reasons to Explore series. -
1.2.2- Fixed an issue where the "Uncommon" gameplay option had a 15% spawn chance instead of 40%.
- Fixed a softlock issue occurring in Terrabrew and Trade Authority locations.
- Added a new gameplay rarity option: "Extra Rare" - 8% spawn chance.
- When the Asteroids Spawning gameplay option is set to "Asteroid Orbit", the asteroid outpost spawn chance is now 50%. -
1.00== Describe this release ==
-
1.2.1- Added animations to activators to bring them to feature parity with Tiny Reasons to Explore.. Too!
- Changed the reward box texture.
- Replaced the crafting workbenches in "RVSpaceSection21Crafting" with a new permanent carry weight increase magazine, and decreased the chance of this section spawning.
- Added a new summon magazine to the "RVSpaceSection23Clothing" section, removed clothing containers, and decreased the chance of this section spawning.
- Fixed parts of the asteroid outpost exteriors that were invisible.
- Removed duplicate contraband items.
- Removed unused FormIDs
- Made cosmetic and lore tweaks to the Trade Authority location.
- Made cosmetic tweaks to the Terrabrew location, added a small chance to obtain one of two new magazines, and removed a container.
- Made cosmetic tweaks to the Va'ruun Altar location and added reward boxes that will only spawn if the player does not have the Serpent Embrace trait.
- Made cosmetic and lore tweaks and to the Medicine location.
- Changed or removed music in starstations and asteroid outposts.
- The last used version is now saved in a GlobalVariable to ensure future integration with Tiny Reasons to Explore.. Too! and two upcoming Creations. -
1.2- Added a new location type: Asteroid Outpost. Five new locations will now, by default, only spawn in orbits that contain asteroids,
- Added a new gameplay option to tweak the spawn behavior of Asteroid Outposts.,
- Enhanced the existing spawn system to support future location types. -
1.1.3- Rotated the "Varuun" starstation cell to reduce shadow noisiness
- Made cosmetic changes to cells
- Changed playable boundaries
- Replaced certain assets to further reduce shadow noise
- Adjusted starstation spawn chances
- Tweaked lighting and saturation
- Improved randomization to ensure smoother section generation
- Randomized enemy positions, numbers, and types in certain locations
- Replaced all mentions of "spacestation" with "starstation" for consistency -
1.1.2- Added two new randomized sections:
Heal Pod section
Armor section
- Fixed broken randomized activators
- Fixed some invisible assets -
1.1.1- Added two new randomized sections:
Heal Pod section
Armor section
- Fixed broken randomized activators
- Fixed some invisible assets -
1.1- Removed Vasco waiting markers.
- Made cosmetic changes to the exterior and interior.
- Starstations will now spawn on planet orbits without debris or asteroids, if the gameplay setting is set to Uncommon or Rare.
- Added randomized sections (2 sections per location with a total pool of 23 sections) to existing starstations.
- Added a gameplay option to disable randomization.
- Changed the texture of the starstation reward box.
- Reduced the credit reward from the GalBank safe.
- Added enemies to previously empty locations. -
1.0.5- Changed the default rarity gameplay option value.
- Added missing boundary triggers.
- Removed unused forms.
- Fixed a broken script file.
-
1.0.4- Fixed an issue where every starstation had a breathable atmosphere.
- Fixed collision issues. -
1.0.3- Added a spawn chance gameplay option:
- Normal: 70% starstation spawn chance.
- Uncommon: 40% starstation spawn chance.
- Rare: 15% starstation spawn chance.
- Starshard starstations will now spawn less frequently.
-
1.0.2- Added 2 new starstations:
solvent farm starstation.
ammunitions factory starstation.
- Spawn chance tweaks.
- Red Starshard now spawns a Starborn boss.
- Fixed minor clipping issues. -
1.0.1== Describe this release ==
New Update And PS5 Release | Starfield Tiny reasons To Explore Space Review
Starfield Mod Review - Tiny Reasons to Explore Space
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Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
Dead Man's Slate
Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.
Galaxy Colonized
Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.
Quest Locked Ship Modules
Makes available various ship parts that are locked behind quests