Tiny Reasons to Explore
By _Ravageron
Community Rating
This creation adds 37 small, unmarked locations that you can discover while exploring. These locations reward you with contraband, weapons, skill points, magazines, and more.
Some of the notable locations include:
- Rare starshards that grant you skill points
- Contraband stashes
- Altars that grant temporary XP boosts or abilities such as no fall damage or no oxygen consumption
- Kiosks where you can sell and/or buy items
- Starborn crystals that grant you quantum essence
- Tracker's Alliance Satellites allowing you to clear your bounty for free.
- Treasure dig sites.
- Terrormorph nests with eggs.
....and more!
If you have any suggestions or feedback, please ping @Ravageron in the official BGS Discord server.
Release notes
Xbox
-
1.5.1- Locations will now spawn significantly less often on steep angles.
- The default spawning rarity setting is now set to "Less Common."
- Tweaked existing rarity settings for feature parity with Tiny Reasons to Explore… Too!
- Added a rarity spawn gameplay setting for planets with no life.
- Added a Desolation Mode gameplay setting.
- Added the ability to disable vendor spawns.
-
1.5- Added activator animations and sounds to be more closer to Tiny Reasons to Explore... Too!
- Completely remade almost majority of locations to be more like Tiny Reasons to Explore... Too!
- Made cosmetic changes to locations that weren't fully remade.
- Added 2 new magazine collectibles
- For immersion purposes, locations will no longer spawn on planets with the Gravitational Anomaly trait.
- Removed unused FormIDs.
- Removed duplicate PCM branches. -
1.4.3- Added gameplay options to tweak spawn chances.
- Added gameplay options to adjust vendor spawn behavior.
- Reduced the number of locations spawning on planets without life.
- Replaced the "Va'ruun plant" with a "Dead Shrub" to reduce LOD pop-in. -
1.4.2- Biomes without flora and fauna now have their own location pool
- The spawn system has been tweaked to function more like it does in the sequel.
- Loot spawns have been adjusted.
- All kiosks, except for Trade Authority, now have no credits in their inventory.
- Cosmetic tweaks and clipping fixes have been made. -
1.4.1- Merged altars into a single location.
- Completely replaced the old spawning system.
- Select locations can now spawn anywhere on the map.
- Select locations will no longer spawn on planets without an atmosphere.
- Added a gameplay option to toggle location generation.
- Added five new locations:
- Red Starshard – Grants 2 skills upon use.
- Supply Stash – Contains Astra and other minor loot.
- Small Farm – Provides organic resource loot.
- Shipping Container – Contains clothing and armor loot.
- Manufactured Goods Factory – Provides manufactured goods loot.
- Adjusted loot quantity and quality across multiple locations.
- Replaced chests in the Mech Graveyard and Treasure locations.
- Cosmetic changes to achievement-friendly "Tiny Reasons to Scavenge" locations for consistency.
- Select locations can now generate on slopes.
- Removed unused bloat.
- Added gameplay options to disable Starshard and Altar spawns. -
1.4- Merged altars into a single location.
- Completely replaced the old spawning system.
- Select locations can now spawn anywhere on the map.
- Select locations will no longer spawn on planets without an atmosphere.
- Added a gameplay option to toggle location generation.
- Added five new locations:
- Red Starshard – Grants 2 skills upon use.
- Supply Stash – Contains Astra and other minor loot.
- Small Farm – Provides organic resource loot.
- Shipping Container – Contains clothing and armor loot.
- Manufactured Goods Factory – Provides manufactured goods loot.
- Adjusted loot quantity and quality across multiple locations.
- Replaced chests in the Mech Graveyard and Treasure locations.
- Cosmetic changes to achievement-friendly "Tiny Reasons to Scavenge" locations for consistency.
- Select locations can now generate on slopes.
- Removed unused bloat. -
1.3.3- Fixed an issue that caused the 'Crafting Station' location to sometimes float in the air.
- Fixed an issue that made some locations too rare. -
1.3.2- Altar powers and XP boosts are now randomized.
- Added sounds to altar power activators.
- Changed the altar activator crystal texture for better visibility.
- Merged the "Quantum Essence" location and activator with the altars.
- Added seven locations from the free Tiny Reasons to Scavenge creation for achievement-friendly purposes:
- Ship Parts Factory
- Water Tower
- Resource Depot
- Med Station
- Corundum
- Coffee Shop
- Ammunition Factory
- Changed the location spawn limit. -
1.3.1- Replaced the broken "Medicine Hab" location.
- Fixed the broken Va'Ruun altar activator. -
1.3- Added a sealed environment to the "Abandoned Outpost" location.
- Changed the "Travelling Merchant" vendor items.
- Cosmetic changes.
- Tweaked spawn chances. -
1.2- Visual changes made to almost every location.
- Spawn percentage adjustments.
- Fixed an issue that occasionally caused locations to spawn in mid-air.
- Added enemies to certain locations.
- Reduced the amount of contraband received from certain containers.
- Non-XP Boost Altars now drop artifact chunks that grant powers.
- Crimson Fleet Kiosk has been disabled.
-
1.0.1- Added 3 new locations:
* First Aid Station
* An Altar that grants increased speed.
* Crafting Site
- Tweaked the spawn rate and chances. -
1.00== Describe this release ==
PC
-
1.5.1- Locations will now spawn significantly less often on steep angles.
- The default spawning rarity setting is now set to "Less Common."
- Tweaked existing rarity settings for feature parity with Tiny Reasons to Explore… Too!
- Added a rarity spawn gameplay setting for planets with no life.
- Added a Desolation Mode gameplay setting.
- Added the ability to disable vendor spawns.
-
1.5- Added activator animations and sounds to be more closer to Tiny Reasons to Explore... Too!
- Completely remade almost majority of locations to be more like Tiny Reasons to Explore... Too!
- Made cosmetic changes to locations that weren't fully remade.
- Added 2 new magazine collectibles
- For immersion purposes, locations will no longer spawn on planets with the Gravitational Anomaly trait.
- Removed unused FormIDs.
- Removed duplicate PCM branches. -
1.4.3- Added gameplay options to tweak spawn chances.
- Added gameplay options to adjust vendor spawn behavior.
- Reduced the number of locations spawning on planets without life.
- Replaced the "Va'ruun plant" with a "Dead Shrub" to reduce LOD pop-in. -
1.4.2- Biomes without flora and fauna now have their own location pool
- The spawn system has been tweaked to function more like it does in the sequel.
- Loot spawns have been adjusted.
- All kiosks, except for Trade Authority, now have no credits in their inventory.
- Cosmetic tweaks and clipping fixes have been made. -
1.4.1- Merged altars into a single location.
- Completely replaced the old spawning system.
- Select locations can now spawn anywhere on the map.
- Select locations will no longer spawn on planets without an atmosphere.
- Added a gameplay option to toggle location generation.
- Added five new locations:
- Red Starshard – Grants 2 skills upon use.
- Supply Stash – Contains Astra and other minor loot.
- Small Farm – Provides organic resource loot.
- Shipping Container – Contains clothing and armor loot.
- Manufactured Goods Factory – Provides manufactured goods loot.
- Adjusted loot quantity and quality across multiple locations.
- Replaced chests in the Mech Graveyard and Treasure locations.
- Cosmetic changes to achievement-friendly "Tiny Reasons to Scavenge" locations for consistency.
- Select locations can now generate on slopes.
- Removed unused bloat.
- Added gameplay options to disable Starshard and Altar spawns. -
1.4- Merged altars into a single location.
- Completely replaced the old spawning system.
- Select locations can now spawn anywhere on the map.
- Select locations will no longer spawn on planets without an atmosphere.
- Added a gameplay option to toggle location generation.
- Added five new locations:
- Red Starshard – Grants 2 skills upon use.
- Supply Stash – Contains Astra and other minor loot.
- Small Farm – Provides organic resource loot.
- Shipping Container – Contains clothing and armor loot.
- Manufactured Goods Factory – Provides manufactured goods loot.
- Adjusted loot quantity and quality across multiple locations.
- Replaced chests in the Mech Graveyard and Treasure locations.
- Cosmetic changes to achievement-friendly "Tiny Reasons to Scavenge" locations for consistency.
- Select locations can now generate on slopes.
- Removed unused bloat. -
1.3.3- Fixed an issue that caused the 'Crafting Station' location to sometimes float in the air.
- Fixed an issue that made some locations too rare. -
1.3.2- Altar powers and XP boosts are now randomized.
- Added sounds to altar power activators.
- Changed the altar activator crystal texture for better visibility.
- Merged the "Quantum Essence" location and activator with the altars.
- Added seven locations from the free Tiny Reasons to Scavenge creation for achievement-friendly purposes:
- Ship Parts Factory
- Water Tower
- Resource Depot
- Med Station
- Corundum
- Coffee Shop
- Ammunition Factory
- Changed the location spawn limit. -
1.3.1- Replaced the broken "Medicine Hab" location.
- Fixed the broken Va'Ruun altar activator. -
1.3- Added a sealed environment to the "Abandoned Outpost" location.
- Changed the "Travelling Merchant" vendor items.
- Cosmetic changes.
- Tweaked spawn chances. -
1.2- Visual changes made to almost every location.
- Spawn percentage adjustments.
- Fixed an issue that occasionally caused locations to spawn in mid-air.
- Added enemies to certain locations.
- Reduced the amount of contraband received from certain containers.
- Non-XP Boost Altars now drop artifact chunks that grant powers.
- Crimson Fleet Kiosk has been disabled.
-
1.0.1- Added 3 new locations:
* First Aid Station
* An Altar that grants increased speed.
* Crafting Site
- Tweaked the spawn rate and chances. -
1.00== Describe this release ==
Additional Screenshots Available
This mod has 4 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (1)
Starfield Mod Review - Tiny Reasons to Explore Space
Community Rating & Feedback
User Reviews (1)
An awesome mod that adds more to the small "POIs" scattering the landscape near the actual POIs. The additions are cool, and it's nice you can disable the starborn stuff if you want to avoid it in your playthrough. I had this mod from near its release, and it has undergone a lot of changes to spawning that now it is well-balanced, varied, and the type of places that can spawn matches the type of planet you're on. Some of the locations can feel a little off, but it, for the most part, works well into the worldbuilding of Starfield. Overall, it's a great mod to add more to exploring and collecting without altering a whole lot.
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Mod Information
- Published
- Sep 10, 2024
- Last Updated
- Jan 16, 2026
- Platforms
- PC, Xbox
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