Va'ruun'sev

By V_Sev

Free Mod

Required mods

Install these creations before using this mod on Bethesda.net.

Community Rating

No ratings yet

My interiors are trash.


The new Va'ruun'sev Wyvern is my entirely original design for a complete, prefabricated ship (some assembly required). All of its components can be used in regular modular Va'ruun'sev ships.

The main body of the Wyvern is found under c0ckpits. The Wyvern Frame is found under Structural Va'ruun'sev. Place the Wyvern Reactor Core and Wyvern Grav Drive inside the Wyvern Frame. Attach the Wyvern Engine to the back of the frame, and the Wyvern Shield Generator to the top of the frame.

Place MM Series Fuel Tanks (along with any other MM Series Modules: cargo, scan jammer, etc) in the front and back slots of the Wyvern Frame.

Attach the Wyvern Docker - Bottom to the back/center of the main mody. Attach the Wyvern Boarding Hatch to the front bottom of the neck of the main body.

Attach two Va'ruun'sev TB Suppressors to the two forward weapon attach points, and four Va'ruun'sev IFM Laser Class C's to the four weapon attach points on the "shoulders."


My interiors are trash. My modules look like absolute garbage when mixed with any other brand; they are made to go together exclusively.

MM Series modules go into the MM Series Frame, the MM Series Integrated Landing Gear, the Wyvern Frame, or in the middle spot of the Va'ruun'sev Fangs.

The Wyvern Grav Drive and Wyvern Reactor Core go into the Wyvern Frame, which also has 8 MM Series module slots.

The gravity manipulator habs will cause any loose objects to float and fall back down; I recommend not using any vanilla habs on ships with this module. If the ship's gravity gets messed up, return to the doorways of the gravity manipulator hab to reset gravity.

Marquee and lettering- placing characters will work if you fidget with them enough. If things are sideways when you exit the shipbuilder, go back and fidget with it some more. You'll need patience for this.


Bugs/Problems Intentional

*All modules that are particularly large and/or pointy intentionally do not have full collision, so that the ship builder doesn't count them towards the height and width of the module. It's worth it.

Other

*If the recent updates break your ships and all of my modules are gone, delete Ship Builder Categories and this mod and then reinstall them both. *The port/stbd ramps don't line up with my other modules. Still figuring out what I want to do about this. *The Y-Sym somehow prevents nearby ladders from being activate-able. I have absolutely no explanation for this, so I have no idea how to fix it. *The 1x1 IFHL hab also prevents nearby ladders from being activate-able, including its own. I have absolutely no explanation for this, so I have no idea how to fix it. *Hab lights turn off in space *The starboard foil can show up incorrectly angled in the ship builder. You can still place it without errors and it will be fine when you exit the ship builder. You can just flip it twice to make it look right in the ship builder. *The new gravity manipulator habs will cause any loose objects to float and fall back down. *Return to the doorways of the Gravity Manipulator hab to reset gravity if it gets messed up. *Marquee- placing characters will work if you fidget with them enough. If things are sideways when you exit the shipbuilder, go back and fidget with it some more. You'll need patience for this.

Published
Jun 14, 2024
Last Updated
May 01, 2026
Platforms
Playstation, PC, Xbox

Explore more Starfield creations for Ships. Browse all Ships mods →

BNW – Cargo Supremacy: ASC Deimos

Extends Cargo Supremacy to 28 ASC Deimos cargo modules with 100,000 shielded capacity and virtually zero mass. Preserve your Deimos designs without sacrificing storage!

THROWDOWN: Combat AI Enhancements

Unleashes relentless ground squads, 150+ actor firefights, Newtonian ship physics, and 11 unlocked AI dogfight maneuvers across 444 Game Settings.

UC Colossus

This is a new class c ship that i have been working on. It can be purchased in New Atlantis. It requires ASC Deimos, Terran Armada, and the ship vender framework.

TH Delphinus | C Class Ship

By Theilog

Inspired by Vyse and the spirit of adventure! The Delphinus awaits, fully equipped for your journey among the stars. 610,716 Credits. Set sails, Captain!

BNW – Cargo Supremacy: Terran Armada

BNW – Cargo Supremacy: Terran Armada extends the Cargo Supremacy philosophy to the additional Dogstar cargo modules introduced in Starfield's Terran Armada expansion.

BNW – Cargo Supremacy

Overhauls 68 vanilla cargo modules with 100,000 shielded capacity and virtually zero mass. Build your dream ship without sacrificing aesthetics, storage or manoeuvrability!