Buildings! a GRiNDTerra Mod - Starfield Unity
Buildings! a GRiNDTerra Mod

Buildings! a GRiNDTerra Mod

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Tired of seeing random solar panels powering windmills? Bored of coming across a vanilla “structure” with the obligatory chest just full of goodies? Yearning to see structures that you could actually go inside?

Buildings! Is my second Stand Alone Expansion for GRiNDTerra Planetary Procedural Generation. It has no requirements, not even the main mod!

What does this do EXACTLY? Changes the distance buildings and clutter spawn from POI. (Vanilla 50-250) (Now 25-150) Removes most Vanilla PCM Man Made “Structures” (not clutter) and replaces them with vanilla inspired GRiNDTerra buildings and clutter. Makes edits to the clutter left in by removing all the loot chests since there are new avenues of looting available in the world, and a few touch ups here and there for better use as cover. Changes some distance rules for remaining vanilla structures and clutter. Load after main PPG mod. The distances are slightly different.

What makes GRiNDTerra Buildings different? These are actual buildings you can enter, loot, and are designed to be as vanilla as possible. The buildings block environmental effects, have working doors, and NPCs can move and interact inside them. They are fully Nav Meshed by hand. Note this is separate, different style, and not intended to be used with my Grindfield mods. (But if you so wish they are technically compatible) While these will be filled out and detailed, keep in mind for performance reasons as well these are not as detailed as a POI building. As these are not actually POI but designed to just be for flavor.

Is it possible for there to be NPCs inside? ONLY if you download the optional file Peoples! a Buildings! Expansion Pack I purposefully kept them separate for personal taste. Peoples! requires Buildings! Load Peoples! After Buildings! (Which both should load after main PPG mod)

What's the third file called a GRiNDTerra Sandbox Patch? It is a completely Standalone no requirement small master mod! (I recommend loading near top of your list) I have made changes to the default sandboxing behavior to help NPCs seem more lively. I decided to make this a small master "patch" for maximum compatibility and HIGHLY RECOMMENDED!

Say what… you released an expansion pack to an expansion on release? Yes, Peoples! a Buildings Expansion Pack includes several different variations of every building that spawn with NPCs already inside!

But I don’t care just give me the loot! They use special handmade loot lists with a 75% chance that each piece of loot isn’t there. Highly recommend my Economy Mod as they will work together perfectly for a more hardcore looting experience. With such a high chance to have nothing it makes entering and looting every building a different experience, even if it is the same building!

Compatibility This does NOT AFFECT POI and is compatible with all POI and Proc Gen Mods!

Known Buildings! Issues: These will be fixed as soon as I possibly can if I can.

  1. LOD- It took over six months, many many wasted hours, rage quitting, acceptance, and confirmation from some members of the community it is just not possible to LOD these yet, please prove me wrong. Seriously I will make you a monument and immortalize you in my mod forever.

  2. This mod uses some actual procedurally generated buildings and clutter. Some of these pieces may not spawn the whole item only pieces so you may see a floating thing or two.

  3. Because they are randomly placed it is possible for buildings to clip with terrain.

DLC Patch When? When all DLC has been released or announced and it will be an all in one.

To learn more about GRiNDTerra Mods visit my Homepage https://www.nexusmods.com/starfield/mods/12307

Donation link! https://ko-fi.com/itsmepaulieb

Additional Screenshots Available

This mod has 4 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Jun 06, 2025
Last Updated
Sep 06, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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