GRiNDTerra Hardcore Combat (Achievement Friendly Version)
By ItsmePaulieB
Community Rating
New Background and Perks
Humble- No starting skills, a blank slate. (Background)
GRiNDY- 25% less XP, 33% worse buy and sell prices. (Perk)
Extra GRiNDY- 33% less XP, 50% worse buy and sell prices. (Perk)
Crafting Recipes
Adds primers and/or a few contraband items via gameplay options*. (Just primers, contraband, or neither/both)
Locational Damage
Humans- 4x Headshot damage, 1.1-1.25x damage against limbs. Robots- 2x Headshot damage, 1.1-1.25x damage against limbs. 0.75x damage against torso. (Less Damage) Creatures- 2x Headshot damage, 1.1-1.25x damage against limbs. 0.75x damage against torso. (Less Damage)
- 2x Vanilla Headshot damage.
- Robots and Creatures have a "bonus buff" to their main body.
- Raising limb damage to both add a general additional buff to damage and for RP attempting to render target immobile or unable to fight back.
NPC AI Overhaul
NPCs will prioritize using and moving through cover, suppression, and teamwork.
The difference between untrained recruits and veteran soldiers has been improved from decision making to combat abilities to feel more unique.
NPCs will better evaluate the verticality of the combat situation.
NPCs value their lives more! NPCs can and will fall back using cover and suppressive fire. (Blind fire too!)
NPCs can flank, follow, search, and flee farther distances. NPCs will use more teammates in combat situations.
NPCs will react to the world better around them. Explosions, dead bodies, and gunfire will now alert enemy NPCs at a farther distance than before and can even chase you through doors!
NPCs have better reaction times and less idle or down time while in combat.
NPCs will use grenades more, but there is a slightly longer cooldown to reduce grenade spam.
Creature NPCs will take advantage of better strategies. Flyers prefer to stay flying, and melee creatures will use different types of strategies!
NPCs will handle themselves better in Melee in all types of situations. Both offensively and defensively!
NPCs have better memories and will not give up as fast.
Combat Changes and Tweaks
Turrets now have to reload.
Explosion radius' have been increased and can cause more damage! Explosive mines delay has been reduced.
NPC health bonus as well as the players endurance health bonus per level has been cut in half.
NPCs will be harder to sneak up on, but this mod does not "break" stealth gameplay. Just some tweaks to make it harder and more rewarding.
125 NPCs can be active in combat at the same time.
NPC Combat dialogue has a longer cooldown.
GRiNDTerra HUD
LARGE FONT OPTION NOW AVAILABLE!
Removes the enemy detection and enemy compass markers on your watch.
Removes enemy health bars.
Crosshairs will not turn red when aiming at an enemy.
Removes all hit damage and kill indicators.
XP gain after kill pop up will no longer show.
Most map markers won’t be visible unless 75m or closer. (Doesn’t include your ship)
The waypoint arrows that point to the objective in the scanner distance has been cut in half.
Cleaned up the Scanner. Removed the background vignette as well as many distracting and useless shapes.
Compatibility
HUD UI
- Hard to say but any other mod claiming to be a HUD or Scanner mod probably won't be compatible.
Combat Overhaul
- Load order just dictates which if any conflicting changes have priority.
Recommended Mods
Manticore Tactical Combat Overhaul - by S1nderion
Support
GRiNDTerra Mods Homepage- https://www.nexusmods.com/starfield/mods/12307 Reddit- @GRiNDTerra_Mods Official BGS Discord- @GRiNDTerra_Mods
0% use of AI. 100% Human labor and ideals!
Release notes
Xbox
-
1.00== Describe this release ==
-
2.0HUD was updated for new game version, as well as now the Large Font option is now available!!!
While this creation already had Grindy Combat Styles built in, with the non AF version being renamed to GRiNDTerra Combat Overhaul (Because it too absorbed Grindy Combat Styles) All the new names have been updated. There is no missing content, I am just no longer mentioning for ease of description and peace of mind.
Combat Overhaul had some value adjustments as well as some new additions to improve decision making. Please read new description as this will better describe the changes.
Added some extra time before NPCs will throw a second grenade to help with grenade spam. -
1.00Launch version
Playstation
-
1.00== Describe this release ==
-
2.0HUD was updated for new game version, as well as now the Large Font option is now available!!!
While this creation already had Grindy Combat Styles built in, with the non AF version being renamed to GRiNDTerra Combat Overhaul (Because it too absorbed Grindy Combat Styles) All the new names have been updated. There is no missing content, I am just no longer mentioning for ease of description and peace of mind.
Combat Overhaul had some value adjustments as well as some new additions to improve decision making. Please read new description as this will better describe the changes.
Added some extra time before NPCs will throw a second grenade to help with grenade spam.
PC
-
1.00== Describe this release ==
-
2.0HUD was updated for new game version, as well as now the Large Font option is now available!!!
While this creation already had Grindy Combat Styles built in, with the non AF version being renamed to GRiNDTerra Combat Overhaul (Because it too absorbed Grindy Combat Styles) All the new names have been updated. There is no missing content, I am just no longer mentioning for ease of description and peace of mind.
Combat Overhaul had some value adjustments as well as some new additions to improve decision making. Please read new description as this will better describe the changes.
Added some extra time before NPCs will throw a second grenade to help with grenade spam. -
1.00Launch version
Additional Screenshots Available
This mod has 5 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Nov 18, 2025
- Last Updated
- Apr 17, 2026
- Platforms
- PC, Xbox
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