Immersive Simplified Crafting - a GRiNDTerra Mod
By ItsmePaulieB
Community Rating
Immersive Simplified Crafting
All Research Projects, Outpost Objects, and Crafting Recipes have all new requirements.
All resources gathered and looted around the Starfield will auto convert into one of the following categories when crafting or researching.
- (GEO) Geological Samples - Any inorganic solid liquid or gas resource found on every planet surface.
- (BIO) Biological Samples - Any organic resource found on Fauna and Flora on planets with Life.
- (MFG01) Manufactured Scraps - Tier 1 Manufactured Items.
- (MFG02) Manufactured Parts - Tier 2 Manufactured Items.
- (MFG03) Manufactured Components - Tier 3 Manufactured Items.
- Unique Resources - Organic and Inorganic unique resources that are found throughout the Starfield. These do not auto convert and will not be recycled in any conversion recipes.
All recipes are correctly reflected in the Database.
New Industrial Workbench Recipes to convert any resource into any needed part.
New Simplified MFG Tier Crafting recipes
Cleaned out the old workbench recipes that are no longer relevant.
Compatibility
Cheater Resources Special Items that can be crafted at the industrial workbench for mod compatibility.
These cheater resources count as 1 of all of the original resources. Can be immersively crafted or crafted for 1 credit.
These will ONLY work on mod added recipes as ALL base game recipes have been converted.
(For example if a mod has a crafting requirement of 2 aluminum, you can craft 2 cheater inorganics for either 2 GEO or for 2 credits. You can decide how immersive you want your mod added recipes to be!)
Support
Official BGS Discord- @GRiNDTerra_Mods GRiNDTerra Mods Discord- https://discord.gg/yDQXqgx2CG Reddit- @GRiNDTerra_Mods GRiNDTerra Mods Homepage- https://www.nexusmods.com/starfield/mods/12307
0% use of AI. 100% Human labor and ideals!
Release notes
Playstation
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1.00== Describe this release ==
PC
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1.00== Describe this release ==
Xbox
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1.00== Describe this release ==
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