ZSW - Floating Modules
By GoArray
Community Rating
First, a word of warning. You can separate the cabin from the docker from the bay and it'll still pass inspection. You'll need to use the hotkeys to get around if you use a design like this (eg. sit in pilot's seat to exit, use bay hatch to enter interior OR cabin, etc). Highly recommend keeping the three connected to one shared hab at least.
There are two floating 'engines' (float near and far). These are similar to the base frontier engines in stats but can carry up to 4 weapons (or other equipment) each. Note, they are heavy so will require some additional grav jump power.
The solar panels provide a tiny bit of power.
Everything is basically free at any builder. Look for 'Zero' located under Structural & Engines. Some parts have 'Flips', others do not.
Release notes
Xbox
-
1.00Builder menu cleaned up.
Added Flips for parts that have companion rotations.
Fixed a few snap orientations.
Added equipment (weapons) bearing 'Engines'.
Stripped out airlocks, those can be found as ZSW - Hatches -
0.0.2Housecleaning, removed a few unused forms.
-
0.0.1Initial Upload.
Playstation
-
1.00Builder menu cleaned up.
Added Flips for parts that have companion rotations.
Fixed a few snap orientations.
Added equipment (weapons) bearing 'Engines'.
Stripped out airlocks, those can be found as ZSW - Hatches
PC
-
1.00Builder menu cleaned up.
Added Flips for parts that have companion rotations.
Fixed a few snap orientations.
Added equipment (weapons) bearing 'Engines'.
Stripped out airlocks, those can be found as ZSW - Hatches -
0.0.2Housecleaning, removed a few unused forms.
-
0.0.1Initial Upload.
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