ZSW - Airlocks
By GoArray
Community Rating
+(basic) Turrets! To fend off the baddies!
+(simple) Encounters! Something to do on your walk.
Automatic (and now Manual!) Airlock doors that allow you to walk right out of your ship, no load screen.
Like other mods, this doesn't address the no collision with exterior panels, ie. you can spacewalk through the walls of your ship.
Encounter Details:
- Encounters happen as you exit an airlock.
- Adjustable group size min/max.
- Adjustable spawn distance min/max.
- Returning to normal gravity will bring the dead (and alive!) enemies with you!
- Encounters only happen once between load screens (fast travel, change a terminal setting, etc).
- Encounters are also 'cleaned up' during load screens.
Hazard Details: The first time the Airlock is opened (per trip):
- Vacuum (everything out of your ship!)
- Frostbite chance
While in Space:
- Radiation Damage
- O2 drain (mostly cinematic, since you can't exert yourself in space)
Turret Details:
- Immortal but can become temporarily disabled during battle.
- Only useful against EVA enemies
- Automatic targeting and closed while landed.
- Mount to any equipment node in the ship builder.
Desk, Switch and Field Generator Details:
- The Options Desk (misc. ship decor) can change encounter options and toggle hazards and gravity.
- The Options Switch can toggle gravity, hazards and encounters.
- The Field Generator can toggle gravity, hazards and a debug flood.
A special note for Place Doors Yourself users. Be sure to place the airlock door over a PDY door, the same as you would a hab or any other passageway.
Notes:
- A setup walkthrough will run the first time you install an Airlock or Decor item.
- One (normal) G triggers are located a bit inside near all the Airlocks, Zero G triggers cover the Airlocks themselves.
- Spacesuit optional (if you disable hazards!)
Release notes
Xbox
-
0.9.5- Added initial setup process.
- Added basic EVA Turrets.
- Adjusted encounter parameters.
- Limited airlock hazard to the initial airlock opening.
- Adjusted Space Junk mass to be less deadly.
-
0.9.3- Added: Options Console. Here you can toggle hazards, gravity and change a few of the encounter options.
- Added: Options Panel: Toggle gravity, hazards or encounters.
- Added: Enemies. For now they just guard their loot. 4 size groups to choose from.
- Added: FX. Explosions, debris and loot to gather.
- Added: Manual Doors. Now you can choose to exit the ship or pass the door.
- Fixed: Flipped Fore/Aft & Top/Bottom doors to swing inward (no more ugly hinges/ladders!)
- Fixed: Airlocks should all now work in tandem, no need to find the airlock you left to disable its hazard.
- Fixed: Fast travel disabled while in zero G
- Fixed: Proper flips & variants for the various doors.
- Several script improvements. Still event driven (passive) -
0.0.5- Removed versioning from the file name
- Suggest removing the previous version before updating, should be fine going forward
- Fixed shield effect, you can now leave the ship with no hassle!
- Fixed landing bay effect, being near or below the bay should no longer teleport you into the ship!
- Spacesuit no longer as optional!
- Added Radiation and O2 hazards to space
- Added Frostbite and Vacuum hazards to the Airlock opening
- Added a Field Generator to toggle gravity, hazards and debug mode
- Added indicator above active hazard habs (hazards are Airlock independent!)
- Normalized gravity changes between FieldGen and Airlocks
- Improved the underlying script
-
0.0.1Initial Upload
PC
-
0.9.5- Added initial setup process.
- Added basic EVA Turrets.
- Adjusted encounter parameters.
- Limited airlock hazard to the initial airlock opening.
- Adjusted Space Junk mass to be less deadly.
-
0.9.3- Added: Options Console. Here you can toggle hazards, gravity and change a few of the encounter options.
- Added: Options Panel: Toggle gravity, hazards or encounters.
- Added: Enemies. For now they just guard their loot. 4 size groups to choose from.
- Added: FX. Explosions, debris and loot to gather.
- Added: Manual Doors. Now you can choose to exit the ship or pass the door.
- Fixed: Flipped Fore/Aft & Top/Bottom doors to swing inward (no more ugly hinges/ladders!)
- Fixed: Airlocks should all now work in tandem, no need to find the airlock you left to disable its hazard.
- Fixed: Fast travel disabled while in zero G
- Fixed: Proper flips & variants for the various doors.
- Several script improvements. Still event driven (passive) -
0.0.5- Removed versioning from the file name
- Suggest removing the previous version before updating, should be fine going forward
- Fixed shield effect, you can now leave the ship with no hassle!
- Fixed landing bay effect, being near or below the bay should no longer teleport you into the ship!
- Spacesuit no longer as optional!
- Added Radiation and O2 hazards to space
- Added Frostbite and Vacuum hazards to the Airlock opening
- Added a Field Generator to toggle gravity, hazards and debug mode
- Added indicator above active hazard habs (hazards are Airlock independent!)
- Normalized gravity changes between FieldGen and Airlocks
- Improved the underlying script
-
0.0.1Initial Upload
Additional Screenshots Available
This mod has 5 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Nov 19, 2024
- Last Updated
- Dec 12, 2024
- Platforms
- PC, Xbox