Med Pack Weight Fix
Community Rating
You sort through your backpack, carefully considering how many Trauma Packs you need; how many Emergency Kits you may have to use in the upcoming battle. You don't want to encumber yourself when you don't need to, but at the same time you can't run out of healing items when you may need them most. You decide on the perfect amount of each and carefully place them next to your thousands of weightless Med Packs, satisfied at your perfect inventory management.
In the Creation Kit, Med Packs have a weight of 0.1, the same as Trauma Packs and Emergency Kits. In the game, however, Med Packs have no weight at all. This mod fixes this seemingly unintended issue without touching the Med Pack record at all.
THE FIX It turns out that whatever object is assigned to the DefaultObject StimpackObject_DO will become weightless. StimpackObject_DO is the object which is consumed when the player presses the Stimpack button in the menu, but I don't believe this button exists in Starfield. This mod simply changes this value from Aid_MedPack to NONE.
THE PLUGIN This mod is a Small Master and contains a single changed record from Starfield.esm. The Med Pack item is not touched at all.
FAQ Q: Does this affect the quickslot button? A: The quickslot menu and quickslot hotkeys are unaffected.
Q: Does this affect the functionality of Med Packs in any way? A: No. Med Packs remain fully functional and have their effects changed as expected by difficulty settings and perks.
Q: Does this affect the tutorial messages? A: No, the tutorial messages appear as expected.
MIRROR Also available on Nexus Mods at: https://www.nexusmods.com/starfield/mods/9696
Release notes
Playstation
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1.1.0Initial PlayStation release.
PC
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1.1.0Initial PlayStation release.
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1.1.0Added Installed Content Menu entry.
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1.0.0Initial release.
Xbox
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1.1.0Initial PlayStation release.
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1.1.0Added Installed Content Menu entry.
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1.0.0Initial release.
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