Galactic Mesh Fixes
By SkyBorik
Community Rating
Did you know that Semimetal Wafer isn't a donut with a hole in the middle? Turns out it's a techno disc, but due to an issue with its material, the center part renders incorrectly, making it look like a donut. This mod fixes that. And many other various problems with other meshes.
What this mod fixes: Incorrect geometry position Missing geometry Bad normals Broken UVs Broken mesh LODs Incorrect materials Missing alpha Z-fighting
What this mod doesn't fix: Incorrect placement of the models in the world (if you see floating rocks or trees, this mod won't fix them)
Other info about the mod: This is my first Starfield mod, I am an unexperienced modder so if you see some issues, please report to me on Discord. I have the same username as here on Creations. Or using email skyborikmail@gmail.com Also, report issues with Starfield meshes, so I could fix them. This isn't the final version of the mod. I plan to update it every so often.
Special thanks SesamePaste for Starfield Geometry Bridge Niftools team for NifSkope Bethesda Game Studios for Starfield itself, Creation Kit and 3ds Max plugin xtcrefugee for contributing and many others who reported issues
Link to the Nexusmods page - https://www.nexusmods.com/starfield/mods/13258
Release notes
PC
-
0.140.13
Fixed missing faces, stretched UVs and weird shading in na_lobbyres_railinga_str_01.nif and na_lobbyres_railinga_str_02.nif
Fixed mirrored electricity decal in mobilelightpost01.nif and 02, and also incorrect shading in 03
Fixed a hole in na_hard_plantera_cor04x04_01.nif
0.14
Fixed flat shading and bad UVs in ak_ext_lobbya_columna_stringlights.nif
Fixed floating geometry, broken shading and bad UVs in coffeebrewingmachine01.nif
Fixed messed up decal in mfg_reactive_gauge.nif. A more subjective fix in this case (could not be 100% true to the original vision) because there are decals for 3 bolts and I don't know which one goes where and the artbook didn't have a concept art for this object.
Carried over a fix from mfg_supercooled_magnet.nif to mfg_tier03_rothicitemagnet.nif since they are using the same mesh.
Fixed decals disappearing when you're close shpgenintpersmwallstbdmid_builtinbunks01.nif
Various fixes and improvements to smod_bay_taiyo_shipbed-200_interior.nif - mirrored text, stretched UVs, wrong order of decals, weird shading, incorrectly assigned materials. This object needs more work, will return at a later date.
PlayStation release -
0.12Fixed astralloungesignexit.nif and astralloungesignvip.nif disappearing at a distance (thanks eve.knight on Discord)
Fixed clipping at a distance in smod_bay_taiyo_shipbed-200_ramp.nif (thanks eve.knight on Discord)
Fixed clipping, decals, UVs and shading in smod_bay_stroud_stabilitypro_ramp.nif
Fixed decal UVs that cause stretched and missing textures in shpgenintaddon_panel08.nif
Fixed incorrect material in sticker01.nif and sticker06.nif (this fix was created by xtcrefugee) -
0.11Fixed broken UVs, gaps, incorrect materials and some shading issues in ak_bld_addonwalla_greeble_1x1_corin01.nif
Fixed incorrect materials, floating decals and some messed up geometry in ak_bld_addonwalla_greeble_1x2_corin01.nif
Fixed incorrect material in ak_bld_addonwalla_greeble_1x2_str01.nif and ak_bld_addonwalla_greeble_1x2_str02.nif
Fixed bad shading, stretched UVs and missing transparency in foundjunk05_static.nif and foundjunk05_static02.nif. Also, smoother decal edges.
Fixed messed up UVs, incorrect materials, transparent parts and broken decals in weaponworkbench.nif. Also added missing LODs because it's fun rendering 2 thousand polygons of a small bolt from 300 meters away. Now with an LOD it's only 40 triangles.
Fixed decals not using a decal material in pipeindlg_str01_broken01.nif, pipeindspt_end01.nif, pipeindspt_end01b.nif and pipeindspt_walllatchlg01.nif
Fixed broken decals, shading and UVs in pipeindlg_support_bracket_01.nif
Fixed shading in miscbox01.nif
Fixed UVs and shading in hopetech_trophyplate01abcd.nif (all four).
Fixed bad UVs, flat shading, clipping and gaps in generic_beercrate_01.nif, generic_beercrate_02.nif and generic_beercrate_03.nif -
0.10Fixed gaps in geometry and poor UVs in thelodgeexterior01.nif (the object need some more work, will return at some later date)
Fixed gaps, floating geometry, poor UVs, decals, improved shading in arboronweaponcounter01.nif
Fixed poor UVs, disappearing decals, tweaked some geometry in arboronweaponrackpanel01.nif and arboronweaponrackpanel02.nif
Fixed flat shading and general mesh optimisations with whopping 38.2% polycount reduction without sacrificing any quality in na_lobbyres_addonwalla_cola_str08x01_01.nif
Fixed broken geometry, poor UVs, flat shading in na_lobbyres_addonceilingjoist_01.nif and na_lobbyres_addonceilingjoist_02.nif. 23.5% lower polycount.
Fixed wrongly assigned materials, missing faces, flipped normals, bad UVs in ryujintablecomputer01.nif
Fixed mirrored text in shiprmdivider4way.nif
Fixed missing transparency, some gaps, z-fighting in opportunity_rover01.nif
Fixed incorrect decal material in foundjunk01.nif -
0.09Fixed floating decals, poor UVs, incorrectly assigned materials, horrible topology, gaps, flat normals, general mesh optimisations with 6.5% polycount reduction without sacrificing any quality in ammo777mm.nif and any ammo case that shares the same base mesh. Including ammo primers.
Moved inscription on ammo762mm.nif for consistency with other Ammo boxes.
Fixed flat shading, gaps, tweaked UVs in supplies_alcohol01.nif
Fixed flat shading, broken textures in kodama_grip.nif
Fixed arrow orientation in ammoboxrevised_color.dds that affects ammocaselootanchor01.nif and ammocaselootanchor03.nif
Fixed missing faces in dataslate01.nif, dataslate01_fp.nif and ucintdossier01.nif. Reported by Sabenn on Nexus
Fixed gaps, tweaked UVs in supplies_generic01.nif
Fixed stretched decals in supplies_alcohol01.nif
Fixed incorrect materials in farm_harverster01_arm06.nif
Fixed missing alpha on 2 small decals in farm_harvester01.nif and farm_harvester_alt_04.nif
Slightly moved the mannequin head and the snoopy cap inside the spacesuit helmet to get rid of clipping geometry on the neck in vanguardrecruitmentstation_statue05.nif
Fixed transparent geometry in camera_satellite.nif
Fixed clipping geometry in ak_agghaybale_01.nif -
0.07Fixed missing decals and stuff in outposttransfercontainer01.nif
Fixed missing opacity and clipping mesh in mfg_supercooled_magnet.nif
Huge improvements to coffeemachinelarge01.nif. Fixed poor UVs, clipping, holes, right to left geometry consistency. Better aligned text, unified the size and tweaked the letter spacing. General mesh optimisations with 4.8% polycount reduction without sacrificing any quality. Better LODs
-
0.06- Xbox Release
Fixed broken UVs and clipping geometry in IndIntRmSmWallMid_PlugB05.nif
Fixed missing geometry and broken UVs in shipchairc_01.nif (needs some more work, will return to it later)
Fixed broken UVs in gastanksmeshcagedoors.nif
Fixed missing decals, transparent stuff and bad UVs in diagnosticmachine01.nif
Fixed missing opacity in radiodirectionfinder01.nif
Fixed missing opacity in submarineclock01.nif
Fixed missing opacity in telescopestanding01.nif
Fixed missing opacity in terminalactivatora01.nif
Fixed missing opacity in all 5 impactdriver0x.nif
-
0.05== Initial Creations release ==
Xbox
-
0.140.13
Fixed missing faces, stretched UVs and weird shading in na_lobbyres_railinga_str_01.nif and na_lobbyres_railinga_str_02.nif
Fixed mirrored electricity decal in mobilelightpost01.nif and 02, and also incorrect shading in 03
Fixed a hole in na_hard_plantera_cor04x04_01.nif
0.14
Fixed flat shading and bad UVs in ak_ext_lobbya_columna_stringlights.nif
Fixed floating geometry, broken shading and bad UVs in coffeebrewingmachine01.nif
Fixed messed up decal in mfg_reactive_gauge.nif. A more subjective fix in this case (could not be 100% true to the original vision) because there are decals for 3 bolts and I don't know which one goes where and the artbook didn't have a concept art for this object.
Carried over a fix from mfg_supercooled_magnet.nif to mfg_tier03_rothicitemagnet.nif since they are using the same mesh.
Fixed decals disappearing when you're close shpgenintpersmwallstbdmid_builtinbunks01.nif
Various fixes and improvements to smod_bay_taiyo_shipbed-200_interior.nif - mirrored text, stretched UVs, wrong order of decals, weird shading, incorrectly assigned materials. This object needs more work, will return at a later date.
PlayStation release -
0.12Fixed astralloungesignexit.nif and astralloungesignvip.nif disappearing at a distance (thanks eve.knight on Discord)
Fixed clipping at a distance in smod_bay_taiyo_shipbed-200_ramp.nif (thanks eve.knight on Discord)
Fixed clipping, decals, UVs and shading in smod_bay_stroud_stabilitypro_ramp.nif
Fixed decal UVs that cause stretched and missing textures in shpgenintaddon_panel08.nif
Fixed incorrect material in sticker01.nif and sticker06.nif (this fix was created by xtcrefugee) -
0.11Fixed broken UVs, gaps, incorrect materials and some shading issues in ak_bld_addonwalla_greeble_1x1_corin01.nif
Fixed incorrect materials, floating decals and some messed up geometry in ak_bld_addonwalla_greeble_1x2_corin01.nif
Fixed incorrect material in ak_bld_addonwalla_greeble_1x2_str01.nif and ak_bld_addonwalla_greeble_1x2_str02.nif
Fixed bad shading, stretched UVs and missing transparency in foundjunk05_static.nif and foundjunk05_static02.nif. Also, smoother decal edges.
Fixed messed up UVs, incorrect materials, transparent parts and broken decals in weaponworkbench.nif. Also added missing LODs because it's fun rendering 2 thousand polygons of a small bolt from 300 meters away. Now with an LOD it's only 40 triangles.
Fixed decals not using a decal material in pipeindlg_str01_broken01.nif, pipeindspt_end01.nif, pipeindspt_end01b.nif and pipeindspt_walllatchlg01.nif
Fixed broken decals, shading and UVs in pipeindlg_support_bracket_01.nif
Fixed shading in miscbox01.nif
Fixed UVs and shading in hopetech_trophyplate01abcd.nif (all four).
Fixed bad UVs, flat shading, clipping and gaps in generic_beercrate_01.nif, generic_beercrate_02.nif and generic_beercrate_03.nif -
0.10Fixed gaps in geometry and poor UVs in thelodgeexterior01.nif (the object need some more work, will return at some later date)
Fixed gaps, floating geometry, poor UVs, decals, improved shading in arboronweaponcounter01.nif
Fixed poor UVs, disappearing decals, tweaked some geometry in arboronweaponrackpanel01.nif and arboronweaponrackpanel02.nif
Fixed flat shading and general mesh optimisations with whopping 38.2% polycount reduction without sacrificing any quality in na_lobbyres_addonwalla_cola_str08x01_01.nif
Fixed broken geometry, poor UVs, flat shading in na_lobbyres_addonceilingjoist_01.nif and na_lobbyres_addonceilingjoist_02.nif. 23.5% lower polycount.
Fixed wrongly assigned materials, missing faces, flipped normals, bad UVs in ryujintablecomputer01.nif
Fixed mirrored text in shiprmdivider4way.nif
Fixed missing transparency, some gaps, z-fighting in opportunity_rover01.nif
Fixed incorrect decal material in foundjunk01.nif -
0.09Fixed floating decals, poor UVs, incorrectly assigned materials, horrible topology, gaps, flat normals, general mesh optimisations with 6.5% polycount reduction without sacrificing any quality in ammo777mm.nif and any ammo case that shares the same base mesh. Including ammo primers.
Moved inscription on ammo762mm.nif for consistency with other Ammo boxes.
Fixed flat shading, gaps, tweaked UVs in supplies_alcohol01.nif
Fixed flat shading, broken textures in kodama_grip.nif
Fixed arrow orientation in ammoboxrevised_color.dds that affects ammocaselootanchor01.nif and ammocaselootanchor03.nif
Fixed missing faces in dataslate01.nif, dataslate01_fp.nif and ucintdossier01.nif. Reported by Sabenn on Nexus
Fixed gaps, tweaked UVs in supplies_generic01.nif
Fixed stretched decals in supplies_alcohol01.nif
Fixed incorrect materials in farm_harverster01_arm06.nif
Fixed missing alpha on 2 small decals in farm_harvester01.nif and farm_harvester_alt_04.nif
Slightly moved the mannequin head and the snoopy cap inside the spacesuit helmet to get rid of clipping geometry on the neck in vanguardrecruitmentstation_statue05.nif
Fixed transparent geometry in camera_satellite.nif
Fixed clipping geometry in ak_agghaybale_01.nif -
0.07Fixed missing decals and stuff in outposttransfercontainer01.nif
Fixed missing opacity and clipping mesh in mfg_supercooled_magnet.nif
Huge improvements to coffeemachinelarge01.nif. Fixed poor UVs, clipping, holes, right to left geometry consistency. Better aligned text, unified the size and tweaked the letter spacing. General mesh optimisations with 4.8% polycount reduction without sacrificing any quality. Better LODs
-
0.06- Xbox Release
Fixed broken UVs and clipping geometry in IndIntRmSmWallMid_PlugB05.nif
Fixed missing geometry and broken UVs in shipchairc_01.nif (needs some more work, will return to it later)
Fixed broken UVs in gastanksmeshcagedoors.nif
Fixed missing decals, transparent stuff and bad UVs in diagnosticmachine01.nif
Fixed missing opacity in radiodirectionfinder01.nif
Fixed missing opacity in submarineclock01.nif
Fixed missing opacity in telescopestanding01.nif
Fixed missing opacity in terminalactivatora01.nif
Fixed missing opacity in all 5 impactdriver0x.nif
Playstation
-
0.140.13
Fixed missing faces, stretched UVs and weird shading in na_lobbyres_railinga_str_01.nif and na_lobbyres_railinga_str_02.nif
Fixed mirrored electricity decal in mobilelightpost01.nif and 02, and also incorrect shading in 03
Fixed a hole in na_hard_plantera_cor04x04_01.nif
0.14
Fixed flat shading and bad UVs in ak_ext_lobbya_columna_stringlights.nif
Fixed floating geometry, broken shading and bad UVs in coffeebrewingmachine01.nif
Fixed messed up decal in mfg_reactive_gauge.nif. A more subjective fix in this case (could not be 100% true to the original vision) because there are decals for 3 bolts and I don't know which one goes where and the artbook didn't have a concept art for this object.
Carried over a fix from mfg_supercooled_magnet.nif to mfg_tier03_rothicitemagnet.nif since they are using the same mesh.
Fixed decals disappearing when you're close shpgenintpersmwallstbdmid_builtinbunks01.nif
Various fixes and improvements to smod_bay_taiyo_shipbed-200_interior.nif - mirrored text, stretched UVs, wrong order of decals, weird shading, incorrectly assigned materials. This object needs more work, will return at a later date.
PlayStation release
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Apr 01, 2025
- Last Updated
- Apr 12, 2026
- Platforms
- Playstation, PC, Xbox