Extreme Environment Resistance Fix
By Aestherus42
Community Rating
Fixes Extreme Environments (Extreme Ambient Heat, Extreme Ambient Cold, Corossive Environment, Extreme Solar Radiation, Toxic Environment) ignoring resistances. They were incorrectly set as abilities instead of diseases, as weathers are, which caused them to completely ignore resistances.
Also fixes the bug that causes Thermal Weathers like Scalding Rain or Snow to check for Corrosive Resistance instead of Thermal Resistance.
Included in my Environmental Hazards Overhaul mod.
Release notes
Xbox
-
1.00== Describe this release ==
PC
-
1.00== Describe this release ==
Explore more Starfield creations for Gameplay. Browse all Gameplay mods →
Aura - Immersive Survival Overhaul
A modular survival overhaul with a custom HUD inspired by Starfield.
Enemy Unit Production Pod
Players can build manufacturing bays at outposts that automatically produce two types of enemy units: bio-weapons and robots.
Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
Dead Man's Slate
Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.
Galaxy Colonized
Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.