Ironside Intergalactic Hallowed Devils Welcome Kit-- Xeno Master add on --

Ironside Intergalactic Hallowed Devils Welcome Kit-- Xeno Master add on --

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This mod adds a loot container and a lore slate to the following locations:

The Lodge exterior, facing, left beside wading pool- The Red Mile near main entrance, left of stairs - Elos Retreat exterior, follow path on left from landing pad area, slate and crate are behind some rocks on the left side of the path.

All 3 loot containers respawn and contain Xeno Master related items, CCDs - Batteries - and Xeno Related items pulled from Leveled loot lists. Slates do not respawn. This is not a crazy OP Cheat container, it is really just things to give a small supply bump for Xeno wrangling :) - Loot is leveled with the exception of CCD's and Prod Batteries-Xeno Pet Meals- those are set. Highest tier CCD is not included in loot drop. You need to earn some things :)

This mod represents 1) An appreciation of the mod Xeno Master by Ghostrider231 2) an exercise for me to learn the CK and the process of for uploading a mod. 3) maybe some people who enjoy Xeno Master will find some use out of my learning experience.

Ironside Intergalactic Arms and Manufacturing is my fictional company representing mods I make and intend to make.

Hallowed Devils is Ghostriders231's thing-using it here with permission.

This mod was made with the Nexus version (Free - PC) of Xeno Master.

This mod requires Xeno Master 1.2.76

LOAD ORDER I run with Xeno Master and its patches/addons near the very bottom, PERSONALLY That said it MUST come in this order Xeno Master Ironside Intergalactic Hallowed Devils Welcome kit --Xeno Master add on-- (this mod)

NOTICE: LOAD ORDERS MATTER: Please learn BEST PRACTICES before blaming Bethesda, Mod Authors or anyone else for your game not running the way you want ;) We all learn it, eventually :)

Install manually, via Creations, Vortex, MO2 whatever your preferred choice to install mods is, I am not here to tell you how to do that. :)

Thanks, and enjoy!

Find me on Twitch or YouTube: Thorgen Ironside You can also find me on the Darkstar Discord :)

If for some reason I can not be contacted for a period of two consecutive weeks at the above listed places, this work will become the ownership of Ghostrider231 (mod author of Xeno Master) to do with as they please.

This is considered version 1.1 post the removal of the TA dependency :)

edited, this description and the photo's its a process ;)

This is also in the Version notes.

UPDATED::::: FOR VERSIONS OF XENOMASTER 1.2.76 and above--- Ghostrider231 is awesome and made XenoMaster more integrated with less patches, so you don't need the Trade Authority patch anymore for this to work, just Xeno Master, cause Ghosty is awesome - Thanks Ghosty!"

If you have the Trade Authority sells XenoMaster you can keep it, but it is no longer necessary for Xeno Master or this mod either one to function properly. That is built into Xeno Master 1.76

If you removed that mod because of the Xeno Master update and my mod is no longer working, simply update my mod, and it REMOVES the TA sells Xeno dependecy" Thanks and enjoy! In general it is best practice to remove and update mods in the Unity as it is a "safe area". Have a great day!

This update also welcomes the PS5 players! This mod as of Version 2.1.1 is now updated for PS5, PC, and xBox! We can all enjoy it!

UPDATE :::::::::::::::::::::::::::::::::::::::::::::::::::::

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This mod has 1 additional screenshot available on the official Bethesda.net page.

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Mod Information

Published
Jul 19, 2025
Last Updated
Apr 09, 2026
Platforms
Playstation, PC, Xbox

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