Crimson Fleet - Less Fleet More Heat

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v1.2 Added Playstation support. Works on FreeLanes and TerranArmada update.

When you are a member of CF, this dynamically reduces Crimson Fleet from showing up at POIs (dungeon type) and ground bounty missions. Because it is annoying to find a cool POI only to discover your friendly coworkers got there first!

PLEASE READ ALL INSTRUCTIONS FOR THE BEST EXPERIENCE :)

LOAD ORDER:

  • Place this very high (early) in your load order before any mods that add new factions to the game. Worst case, another mod will overwrite and stop this mod from working.
  • If you load this after another mod that adds new factions (factions that appear in vanilla POIs and planetary bounties) there is a chance this mod will block those factions from random spawns and mission board missions. It just depends on how those mods add their factions.

COMPATIBILITY NOTES:

  • If you use other mods that add their factions to "LChar" forms through a hard edit they will overwrite this mod. If they use injection it'll likely be compatible as long as you load this mod first.
  • There is a separate free standalone mod on Starfield Creations that works with Wulfy's Factions & Encounters Expansion as it performs a hard edit (like my mod does).

GAMEPLAY NOTES:

  • Look for the Less Fleet More Heat gameplay option and ensure it is set to Enabled. This enables the mod's features.
  • You must be a member of the Crimson Fleet for this mod to do anything. Becoming a member adds a hidden perk behind the scenes that this mod relies on for checking whether you are member or not.
  • Points of Interest: You shouldn't see Crimson Fleet appear at most random POIs while you are a member of Crimson Fleet. It should be all Ecliptic, Spacers or other factions you've added (presuming compatibility with this mod). However, there are a few random POIs that are exclusive to CF and they will spawn there. If it is a fixed POI, or story POI, or placed via a quest that specifically places CF pirates then this mod won't affect it.
  • Bounties: Vanilla bounties targeting NPCs at a POI will be affected. You should receive only non-CF targets now after your old missions expire or are completed. Mission board mods or mission mods that use the vanilla way of placing random hostiles should also be affected. You may need to take and reject any current bounties for new ones to appear, go sleep 48 hours and change location to get mission boards to refresh after taking and rejecting or completing the currently available missions.
  • Space Bounties: This does NOT affect space bounties (targeting ships) as they are hard coded to Crimson Fleet in vanilla. I will fix that in a different mod, but you may want to look at mission board mods out there as some fix that already by offering other missions which appears to be the only way to fix it.
  • Other: This method doesn't appear to affect landing ship encounters or other types of random encounters that can happen at a variety of POIs. Meaning, you'll still encounter CF here and there, just a lot less.

TECHNICAL NOTES: The primary feature of this mode relies on a simple hard edit to the LeveledCharacter forms for HumanHostiles and sets a condition on Crimson Fleet related entries which checks for a number of conditions, but primarily FactionCrimsonFleetPerk == 0. Therefore CrimsonFleet can only be selected if you do not have the perk. The other conditions ensure we only try to block CF when its a dungeon (LocTypeDungeon), and we don't block if the location is CF exclusive.

This mod does not touch anything else outside of those forms, so I didn't edit quests, missions, boards, POIs any of that.

SUPPORT

  • Please triple check your load order against the above instructions before asking, load orders can be complex and I can't support every load order question.
  • For general questions you can find me on DarkStar HQ https://discord.gg/joindarkstar in the cyberpsyche-mods channel

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