Random Planetary Encounters System- A GRiNDTerra Mod
By ItsmePaulieB
Community Rating
Random Planetary Encounters System
Use gameplay options to customize your exploration experience on any planet surface by adding randomized encounters in-between POI and in the wilderness!
- The NPCs, loot, items and objects in each encounter will be randomized.
- Includes different variations dependent on the type of biome you found it in.
- Encounters do not replace POI. Encounters are found in between or far away from POI.
Reorganizes how clutter and buildings can be placed for a more random yet cohesive immersive experience.
- Improves the distance clutter can spawn around POI and from each other for better cohesion.
- Reorganizes the placement of buildings and clutter for better randomization and visual appearance.
Gameplay Options
Combat Encounters
NPCs, items, objects, and loot will randomize at each encounter. Will spawn randomly between POI and in the area of the map with no POI. There is a limit to how many may spawn PER landing zone. Each encounter is chosen at random and have certain conditions required to spawn. Some of these are not actual "combat" encounters but just NPC encounters. It is possible to encounter Friendly or Neutral NPCs. Double (2x) Encounters will add a new possibility for another encounter to spawn nearby. Achieve NG+ to unlock all possible NPC combinations and all possible Combat Encounters.
Extra Combat NPCs
Choose the number of NPCs that can spawn at "Combat" encounters. Does NOT affect Natural Encounters. Does NOT affect GRiNDTerra Building / Man Made Clutter NPCs. Achieve NG+ to unlock all possible NPCs.
Natural Encounters
Natural Encounters are more simple nature inspired items to encounter. Possible to be as simple as a Large Tree or as complex as a Waterfall. Will randomize in the same biome. Different biomes have different variations. Some but not all caverns can have environmental protection. To add or remove NPCs use the "Natural Encounter NPCs" gameplay option. No new encounters added in NG+.
Natural Encounter NPCs
Turn NPCs on or off at Natural Encounters. 50% chance that NPCs will spawn at the Natural Encounter with this turned on. Lower amount of NPCs. Does not spawn at every Natural Encounter. Achieve NG+ to unlock all possible NPCs.
New GRiNDTerra Clutter and Buildings
Turn GRiNDTerra Clutter and Buildings on or off. NPC interaction markers, randomized loot, environmental protection, and if turned on with gameplay options, NPCs inside.
Remove Original Vanilla Clutter and Buildings
Choose whether you want to turn off the original clutter and buildings that were included with Starfield at release from spawning. Turned off by default.
Remove Post Release Vanilla Clutter and Buildings
Choose whether you want to turn off the new clutter and buildings that were added to Starfield after release from spawning.
- For example new buildings and clutter from the Free Lanes update!
- Turned on by default.
GRiNDTerra Building NPCs
Warning: It is possible NPCs can affect the POI they spawn around. GRiNDTerra Buildings must be turned on in the gameplay options for this to have any effect. Choose the probability for NPCs to spawn. NPCs will be chosen from a random pool of friendly, neutral, or hostile NPCs. Achieve NG+ to unlock all possible NPCs.
Compatibility
Due to the random nature and complexities of this mod there is possibilities for the encounters to place in an unusual manner. This could cause not all items to place, clipping, or unusual NPC activity.
Added a few missing vanilla keywords to some vanilla biomes to ensure proper spawning of landscape objects.
Uses similar assets from other GRiNDTerra Mods such as Buildings, Peoples, and Encounters. While similar, most were remade for the purpose of this mod and includes many new assets.(AF+)
Please do not use with the GRiNDTerra Mods "Buildings" and "Peoples" installed. Issues will happen.
Compatible with all mods that edit NPCs (Or quantity like Bedlam) and POI.
Support
Official BGS Discord- @GRiNDTerra_Mods GRiNDTerra Mods Discord- https://discord.gg/yDQXqgx2CG Reddit- @GRiNDTerra_Mods GRiNDTerra Mods Homepage- https://www.nexusmods.com/starfield/mods/12307
0% use of AI. GRiNDTerra Mods are 100% created by human labor and ideas.
Mod Recommendations
Encounters! The Original (and different) with built in compatibility via Gameplay Options!
Vanilla Biomes Enhanced or Fantastical Frontiers- GRiNDTerra Biome and Encounter mods have built in compatibility and complement each other to create a cohesive and immersive experience! Just load the biome mod after RPES!
a GRiNDTerra Sandbox Patch- NPCs will seem more active when they have nothing specific to do.
Release notes
Xbox
-
2.0NEW
15 new encounters! 5 Natural, 5 Combat, 5 NG+ Combat Encounters.
New gameplay option to turn off post release clutter.
FIXES
Cleaned and removed all unused and unnecessary references.
Removed persistence from many objects that don't need it.
-
1.25New Gameplay Options and Mod Details Description. (Please re read!)
!Free Lanes Update! - With new content added and additional upgrades Starfield received from the most recent Free Lanes Update, some minor changes were made to improve the experience.
New Gameplay Options setup.
Reorganizes how clutter and buildings can be placed for a more random yet cohesive immersive experience.
Reorganizes the distances some clutter can spawn around POI.
Made some adjustments to help the possibility of a resource from floating in mid-air, as well as to some waterfalls for a better appearance at the top.
Minor optimizations removing some unnecessary references.
PlayStation Support!
-
1.01== Describe this release ==
The most satisfying one so far and only the beginning! -
1.00== Describe this release ==
The most satisfying one so far and only the beginning! -
1.001== Describe this release ==
The most satisfying one so far and only the beginning!
Playstation
-
2.0NEW
15 new encounters! 5 Natural, 5 Combat, 5 NG+ Combat Encounters.
New gameplay option to turn off post release clutter.
FIXES
Cleaned and removed all unused and unnecessary references.
Removed persistence from many objects that don't need it.
-
1.25New Gameplay Options and Mod Details Description. (Please re read!)
!Free Lanes Update! - With new content added and additional upgrades Starfield received from the most recent Free Lanes Update, some minor changes were made to improve the experience.
New Gameplay Options setup.
Reorganizes how clutter and buildings can be placed for a more random yet cohesive immersive experience.
Reorganizes the distances some clutter can spawn around POI.
Made some adjustments to help the possibility of a resource from floating in mid-air, as well as to some waterfalls for a better appearance at the top.
Minor optimizations removing some unnecessary references.
PlayStation Support!
PC
-
2.0NEW
15 new encounters! 5 Natural, 5 Combat, 5 NG+ Combat Encounters.
New gameplay option to turn off post release clutter.
FIXES
Cleaned and removed all unused and unnecessary references.
Removed persistence from many objects that don't need it.
-
1.25New Gameplay Options and Mod Details Description. (Please re read!)
!Free Lanes Update! - With new content added and additional upgrades Starfield received from the most recent Free Lanes Update, some minor changes were made to improve the experience.
New Gameplay Options setup.
Reorganizes how clutter and buildings can be placed for a more random yet cohesive immersive experience.
Reorganizes the distances some clutter can spawn around POI.
Made some adjustments to help the possibility of a resource from floating in mid-air, as well as to some waterfalls for a better appearance at the top.
Minor optimizations removing some unnecessary references.
PlayStation Support!
-
1.01== Describe this release ==
The most satisfying one so far and only the beginning! -
1.00== Describe this release ==
The most satisfying one so far and only the beginning! -
1.001== Describe this release ==
The most satisfying one so far and only the beginning!
Mod Feedback Thread
r/starfieldmodfeedbackThis is a dedicated feedback thread where users can provide direct feedback on this mod.
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