Vanilla Biomes Enhanced- A GRiNDTerra Mod

Vanilla Biomes Enhanced- A GRiNDTerra Mod

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Before and after pictures start after the first picture!

Fauna (Animals) Changed Preys' level scaling to very hard. They will now have a bit more health and be a little stronger than before. This is to help with the Predators one shotting prey. Now it is still rare but sometimes pack of prey can take down a predator.

Changed the pattern of Fauna spawning behavior.

Now the generation is split between Predators, Prey, Critters, and Lairs. They spawn farther apart.

Moved Lairs into their own branch and restricted the distance they can spawn from each other and lowering the chance they will appear. This is huge as in vanilla there are just too many rocks.

Added an extra chance for another placement of a critter/predator/prey to spawn randomly.

Edited the Fauna Placements so now when placing fauna won’t have mixed packs of critters and prey/predator spawning together. Fauna interaction markers have been added/moved around to help the fauna interact with the landscape better.

Predators won’t warn you before an attack, and prey warn only 1-2 times based on scenarios.

Increased Chance for fauna to "Graze" to 33%. (From 25)

Added 1 minute to Predator Attack Prey Cooldown

Cut Animal Curiosity Cooldown in half.

Fauna can now spawn at 400m away from man made POI. (Vanilla was 500)

Rocks Makes changes to the Proc Gen Rocks! (And only the basic ones!) Cleaned them up so there are less rocks, they are smaller, and they have a smaller footprint. This will help with driving and the appearance of too many rocks.

Vegetation Random Sizing! (the range is max 30% larger or smaller)

Biome Changes Sandy Desert Biomes have less rocks.

Most Forests will be denser, but not all! (A few even had a decrease!)

A few "Frozen Forests" had a slight increase in density, as well as a swamp and a wetlands.

Extreme Biomes are now more Barren.

Added NPC markers as a filler in Biomes that needed some extra or had some extra spacing.

Compatibilities and Technicalities

NOT COMPATIBLE: Biomes GRiNDTerraversed, Rocks, or Fauna.

Load order compatibility: If you have any mods that edit specific biomes or parts within, load directly AFTER this mod to use that biome change.

Everything else is compatible!

Adding to a save game: Since it edits biomes it is possible any already placed outpost items may need to be replaced, moved, or it may ruin your outpost entirely.

0% use of AI. 100% Human labor and ideals!

To learn more about GRiNDTerra Mods visit my Homepage https://www.nexusmods.com/starfield/mods/12307

Donation link! https://ko-fi.com/itsmepaulieb

Additional Screenshots Available

This mod has 12 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Mar 17, 2026
Last Updated
Mar 21, 2026
Platforms
PC, Xbox

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