Flashy(JoeR) - Auto Eat and Drink
By FlashyJoer
Community Rating
Advanced Needs - Auto Eat and Drink
UPDATE: There is a new, free to craft item in the Industrial Workbench, that when consumed, will recycle all the scripts in this mod, in case weird timing comes into effect (Ive had weird timing happen as a result of using the NAT of all things).
NOTE: This mod REQUIRES Shattered Space DLC and The Perfect Recipe creation in order to run.
Fallout 4's Advanced Needs is starting to poke its head into the realm of Starfield, albeit in a modular way, as opposed to a big overhaul mod. It is intended to be used by those who run with Sustenance set to "Positive and Negative", although anyone really can use it.
It grew tiring running out of hydration or satiation mid-combat or in dialogue or when sitting up from waiting or waking from sleeping or piloting my ship. So, this mod automates all of that! No need to put anything in special containers or anything like that, it runs directly from your inventory.
The mod does not include alcohol into its operations, as automating your upcoming addictions is not what this is all about. Everything else from the base game, Shattered Space and the vindaloo from the Perfect Recipe will be used. The mod will prioritize prepared foods (purchased and crafted) over your raw recipe ingredients, although if you run out of prepared foods, it will start to chip away at your produce and grains.
All you need to do is install this, enable it in your load order, doesn't matter where, its override free, and then once in game, just eat or drink something and the whole automated system will kick in and do its thing. It can be installed at any time in your game.
The mod is aware of the Nutrition skill, so internal timers will adjust based on your skill level. The mod will ALWAYS eat and drink 1 minute before the normal "hungry / dehydrated" kicks in, so you never have to worry about that. And if you run out of food and/or drink that are applicable to the automation, it will tell you so. It is also "NG+ aware", so the initial welcome popup message will not display on NG+ runs.
Thats about it. Just a nice QoL mod that I made for myself to allow me to enjoy the "survival mechanics" of the sustenance mode, but not having to constantly go into my inventory to manage it.
Side note: It is a VERY small script that runs this automation (4kb) with two internal timers. Very low resource utilization. If you do notice, in the ultra slim chance, that one of the timers gets hung up, the mod is coded in such a way that simply manually eating and drinking will force restart both timers and get things running again. This is extremely unlikely to happen though, but figured I'd mention this anyways, so you can be assured it lives up to the "a FlashyJoer mod" quality that's expected. :)
Release notes
Playstation
-
1.07I somehow missed some food and drink items in the formlists this mod uses. Not sure why, but realized while playing today, the mod was saying I had no food or drink and yet, my inventory was flush. Anyways, fixed it.
-
1.06UPDATE: There is a new, free to craft item in the Industrial Workbench, that when consumed, will recycle all the scripts in this mod, in case weird timing comes into effect (Ive had weird timing happen as a result of using the NAT of all things...).
-
1.05Minor code correction.
-
1.04Code fixes in updater function and main consumption script.
-
1.02Adds a mod auto-updater function to refresh all scripting every time the mod is updated.
Added randomizer to what is eat and drank, rather than pulling the first alphabetically sorted item you have.
Added more refresh checks against the Nutrition skill, so timer refresh is more accurate. -
1.01Small update that refines some logic gates controlling how the "Welcome" message appears. Functionally, no difference in how the mod works otherwise.
-
1.00== Describe this release ==
Additional Screenshots Available
This mod has 1 additional screenshot available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
By shadedness • 1 year ago
Strip any equipped armor or clothes from your fallen foes! Or simply loot-all with 1 button. Steal items from knocked-out targets instead of pick-pocketing and waking them up!
By Dialectric • 1 year ago
Player Home with rich Merchants, Custom Player Ship, pre-existing unique Companion, 300 buildable Outpost objects, 11 pre-existing quest starters, All Backgrounds & Traits.
By Deebz • 1 year ago
Makes the Chronomark watch visible on your left wrist, as it always should have been. Also equips the watch on other specific members of Constellation.
By SKKmods • 1 year ago
Fast Start New Game bypasses the Argos-Atlantis tutorials starting new and NG+ games from various locations with full character configuration and custom loadouts.
Quick Actions
Your Rating
Sign in to rate and review this mod—your vote helps the community.
Community Rating
Categories
Mod Information
- Published
- Apr 15, 2026
- Last Updated
- Apr 30, 2026
- Platforms
- Playstation
Search Mods
More by FlashyJoer