Balanced Ballistics
By S1nderion
Community Rating
Weapon Changes
Individual Weapons
Grendel deals 10 base damage, up from 3. Maelstrom deals 8 base damage, up from 4. Kraken deals 7 base damage, up from 3.
Ballistic Pistols and Rifles
Damage differences between Semi-Auto, Full-Auto, Burst Fire, and Binary Trigger have been brought within 60-150% of base semi-auto damage. In vanilla this ranged from 33% to 367% (the new normalization makes this second number closer to 220% in practice). Eon Burst Fire and Binary do equal damage to semi-auto. Some barrel characteristics have been modified for realism.
Automatic Weaponry
Note: The Mag-Storm and Kodama do not follow Automatic Weaponry rules. Hip-Fire recoil has been significantly increased. Weapon Cone of Fire has been increased. Per-Shot Recoil has been significantly increased. Recoil Damping has been significantly decreased.
Laser Weapons
Recoil has been functionally eliminated for laser weapons. Automatic vs. Semi-Automatic no longer affects recoil or accuracy. Full-Auto damage for Equinox has been raised from 24% of Semi-Auto to 65%. Full-Auto damage for Solstice has been raised from 30% of Semi-Auto to 55%. Ignition Beams re-introduce a slight amount of recoil.
Shotguns
Shotguns have moderately increased recoil. Shotty and Breach exhibit the same characteristics as other ballistic weapons when fully-automatic. Slug Rounds increase recoil instead of decreasing it.
Game Feel
If you are using mostly laser weapons it will simply upgrade your arsenal. These performed very poorly in vanilla, especially at range. If you use mostly automatic ballistic weapons you will have to aim carefully and fire in short bursts, but you can deal far higher damage overall. If you use mostly semi-auto ballistic weapons you will find some calibers or weapons more or less effective. If you use Burst-Fire or Binary pistols or SMGs it will simply upgrade your arsenal. These are far more effective at point-blank range now. Some niche weapon setups are going to be more or less effective, so experiment and have fun!
Compatibility
Auto vs Semi-Auto damage changes should be compatible with anything not doing the same exact thing. Recoil and general balance changes are mostly made by adjusting Weapon Mod Template records. Mods that overwrite these changes will have varying impacts on the final balance.
Tips
Auto vs. Semi-Auto damage spread was retained for balance. Put simply, you will still not fare well if you walk into a small room full of hostiles equipped with automatic weapons. However, compared to using 1:1 damage, stray bullets in long-range encounters each pose less of a risk of sudden death. DPS for automatic weapons is still flatly higher than for Semi-Auto without skills taken into account. However, you must carefully manage their recoil and firing patterns to use them effectively.
Release notes
Xbox
-
2Remove Auto keyword from Grendel
Grendel balance: 3 > 10 dmg
Maelstrom balance: 4 > 8 dmg
Kraken balance: 3 > 7 dmg
-
1.2Initial Playstation release.
---
Remove ammo changes.
Remove Grendel changes.
---
Patch for Terran Armada weaponry uploaded to Creations.
-
1.1RE- Rebuilt plugin
- Adjusted basic structure of changes to remove reliance on third party tools
See Nexus page and comments for more details. -
0.75Creations Release
Ballistic and Laser weapon damage and recoil implemented
Auto vs Semi-Auto Damage adjustments and recoil implemented
Shotgun ammo loads and some barrel/stock recoil alterations implemented
Playstation
-
2Remove Auto keyword from Grendel
Grendel balance: 3 > 10 dmg
Maelstrom balance: 4 > 8 dmg
Kraken balance: 3 > 7 dmg
-
1.2Initial Playstation release.
---
Remove ammo changes.
Remove Grendel changes.
---
Patch for Terran Armada weaponry uploaded to Creations.
PC
-
2Remove Auto keyword from Grendel
Grendel balance: 3 > 10 dmg
Maelstrom balance: 4 > 8 dmg
Kraken balance: 3 > 7 dmg
-
1.2Initial Playstation release.
---
Remove ammo changes.
Remove Grendel changes.
---
Patch for Terran Armada weaponry uploaded to Creations.
-
1.1RE- Rebuilt plugin
- Adjusted basic structure of changes to remove reliance on third party tools
See Nexus page and comments for more details. -
0.75Creations Release
Ballistic and Laser weapon damage and recoil implemented
Auto vs Semi-Auto Damage adjustments and recoil implemented
Shotgun ammo loads and some barrel/stock recoil alterations implemented
Additional Screenshots Available
This mod has 1 additional screenshot available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Dec 22, 2024
- Last Updated
- Aug 06, 2026
- Platforms
- Playstation, PC, Xbox
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