My Price - No One Dies
By -phinix
Community Rating
After a lot of effort and fine tuning, I am happy to bring this offering to the Starfield community!
I have always wished for more control over the major plot decision during the quest "High Price to Pay." While I understand the devs intended this to address such concepts as loss and sacrifice, inevitability and perseverance in the story, I feel that as an RPG the game has room for a broader choice and control over how these events unfold.
To that end, My Price will present you with a menu during the lead-up to this major story event that allows complete control over which IF ANY companions will suffer the fate this quest normally imposes. (See below "Spoilers" section for more details).
DETAILS: First, you can manually choose which companion remains on the Eye and which goes to the Lodge.
Normally the game will automatically choose your favorite and second favorite companion for these respectively, and their fate once selected is permanent for that play-through. My Price gives you an in-game popup menu to bypass the game's auto selection so you can quest with any companion whenever you like without having to think about this choice happening later.
Regarding the changes detailed in the Spoiler section, the mod handles the alterations to the story in a natural and subtle way, creating alternate AI packages and dialog scenes where necessary or appropriate to seamlessly blend into the flow of events such that ideally you won't even notice unless you have seen how these events normally unfold.
NEXUS MODS LINK: nexusmods.com/starfield/mods/8452
INSTALLATION: NOTE: Load this mod last in your load order to ensure no other mods overwrite the quest edits!
IMPORTANT: This mod needs to be installed BEFORE you complete the quest "Further Into the Unknown" and begin "Short Sighted."
Obviously mods should never be removed from existing save files as this often leads to problems with the game engine unrelated to what a mod actually does. However if you do choose to do this for whatever reason, it must be removed either BEFORE starting the above quests, or after completing "High Price to Pay." The edits it makes are generally safe and take up no resources once the quest is complete, so there is no technical need to remove it.
SPOILERS: (Stop reading if you don't want to know what normally happens to your favorite companion!)
- The mod also gives you an option to select "Nobody Dies" (see below).
- All main quest options are preserved (see minor exceptions below).
- Skips the funeral/memorial service scene as it doesn't make sense if no one died.
- Skips the mini quest to retrieve your dead companion's belongings if no one died.
- Skips the "wants to talk" companion dialog that talks explicitly about a Constellation member dying after the attack if no one died.
- Avoids or subtly modifies random dialog that explicitly references a member of Constellation dying if no one died. When opting to have no one die, seamlessly modifies Noel's dialog with Vladimir after defending the Lodge (see below).
- When opting to have no one die, sets the companion who normally would have died to appear later as the Emissary. When selecting "Nobody Dies" you will still receive the follow-up quest to get the artifact from the Scow ("No Sudden Moves"), which is normally skipped in New Game+ when using Starborn powers to prevent anyone dying. Also, both options to either defend the Lodge or go to the Eye are fully compatible and seamlessly blended into the quest experience when selecting this option.
After the story path where you choose to defend the Lodge, after returning to the Eye to check on your companions where one normally would have died, Noel normally asks Vladimir where the companion is who died, to which Vladimir responds "they're gone" and Noel starts sobbing. If you selected "Nobody Dies" she instead comments "He's letting us go?" as you approach her and Vladimir, followed by "God, I hope they're OK." She then briefly catches her breath instead of sobbing while you talk to Vladimir.
If you need to reach me to report an issue or provide feedback you can visit my Discord: https://discord.gg/w4dhKFAa6j
Release notes
Xbox
-
1.07Fixed an issue that would cause the Lodge/Eye to not always be completely cleaned up following the events of High Price to Pay when selecting No One Dies.
Fixed a bug that could occur if you currently had a companion "locked in" for their main background or commitment quests at the time you did the High Price to Pay series and selected "No One Dies" from this mod's options.
-
1.06Fixed a few dialog instances that still referenced a companion dying when choosing No One Dies.
-
1.00Initial Bethesda.net release.
PC
-
1.07Fixed an issue that would cause the Lodge/Eye to not always be completely cleaned up following the events of High Price to Pay when selecting No One Dies.
Fixed a bug that could occur if you currently had a companion "locked in" for their main background or commitment quests at the time you did the High Price to Pay series and selected "No One Dies" from this mod's options.
-
1.06Fixed a few dialog instances that still referenced a companion dying when choosing No One Dies.
-
1.00Initial Bethesda.net release.
Explore more Starfield creations for Quests. Browse all Quests mods →
Reckoning - Crimson Fleet Quest Expansion
Seven new side quests and an endless radiant contract board make the Crimson Fleet and SysDef factions what they were meant to be.
Quantum Quest Entanglement
Tired of that annoying bank job? Sick of Alban Lopez? Create a snack to complete the missions in one click.
Efficient New Game Plus (NG+) Artifact Hunting
Grab your artifacts and get to your target universe faster.
The Rusted Wrench
Get involved in the lives of the people at The Rusted Wrench, complete quests, earn rewards, hire powerful companions, and enjoy its unique industrial atmosphere and music.
Explore more Starfield creations for Gameplay. Browse all Gameplay mods →
Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
Dead Man's Slate
Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.
Galaxy Colonized
Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.
Quest Locked Ship Modules
Makes available various ship parts that are locked behind quests
Explore more Starfield creations for Followers. Browse all Followers mods →
The Rusted Wrench
Get involved in the lives of the people at The Rusted Wrench, complete quests, earn rewards, hire powerful companions, and enjoy its unique industrial atmosphere and music.
Robot Legion
Allows players to build 25 new types of robots at Outposts, Homes, and Ships.
Andreja personal and commitment quest fixes
This is a fix for Andreja's personal and commitment quests where the mission starts but then stops and the quest disappears from the journal.