DieMog
By Ravvynfall
Community Rating
[Ravvynfall does not support or encourage removing any CreationEngine mod from an active savegame]
[Rav's Diabolical Deimog Deviations]
DieMog Changes:
Vehicle Tweaks: Shortened boost recharge delay from 1.5 seconds to 0.75 seconds Shortened boost recharge time from 5 seconds to 3 seconds
Turret Tweaks: Increased base damage from 90 to 125 Increased crit damage from 2x to 3x Increased base ammo from 10 to 12 Increased shots per second from 1.75 to 2 Increased rate of fire from 1 to 1.3 Reduced reload delay from 2 to 1 Reduced reload duration from 15 to 12 Added Incendiary Damage (1% health per second for 5 seconds // 3% per second vs robots // repeat hits refresh duration)
Be sure to check out my other vehicle mod: Rav-8
Like my work, or need assistance? Consider joining my discord(s)! https://discord.gg/4MX4XNP or https://discord.gg/APwQWveqUP
Release notes
Xbox
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1.00Buffed the Deimog Turret and improved the boost system
Playstation
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1.00Buffed the Deimog Turret and improved the boost system
PC
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1.00Buffed the Deimog Turret and improved the boost system
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Vehicle Deployment and Switcher
Choose if a vehicle will appear after landing your ship, and switch between vehicles without having to visit ship services.
Exit Ship To Vehicle
Teleports you directly in to your active land vehicle when exiting your ship.
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Craftable Gear Upgrade Modules
Build upgrade modules for ranged weapons, melee weapons and spacesuit defenses at the industrial workbench.
Dead Man's Slate
Rare slates on hostile humans reveal level-aware cache routes. Tune drop frequency and reward rarity in Gameplay Options.
Galaxy Colonized
Galaxy Colonized overhauls planetary surface POI density and adds new Cave Encounters.
BNW Declared Contraband - Lawful Turn-In
Changes UC and Freestar Collective declared contraband from a base value of 5,000 credits to 100 credits.
Quest Locked Ship Modules
Makes available various ship parts that are locked behind quests