Custom Red Mile Guard Outfit
By Macarya
Community Rating
Version 2: Fixed some clipping on the pants and shoes. Version 3: Added compatibility with "Red Mile - New Dawn", see below. Version 3.1: Also supports the compatibility version of "Red Mile - New Dawn".
Instead of the guards at Red Mile looking like generic Ecliptic mercs even when inside, now they'll have a custom outfit. This is a mashup of the regular guard pants with white pads, with the space undersuit on top, and a custom retexture of the police helmet to match, with the Red Mile logo text. Stocker gets a beret instead of the helmet.
If you'd like copies of the outfit or helmet for yourself, there's a container in the lockers to your left just as you enter Red Mile containing a few of each. The outfit has the generic guard outfit keyword, so will be recognized as one in the Ryujin quests that check that. The helmet has explosive shielding.
I also changed the default AI package for the patron who gets threatened in the scene that plays when you first enter Red Mile, instead of just standing there and doing nothing for the rest of the game he'll now sandbox around the entrance area and ship services.
This is usable on an existing game as well as a new game. On existing games, walking through the main Red Mile airlock will trigger the outfit changes. Bethesda only used one male appearance and one female appearance for all 6 guards (not including Stocker) so I have also changed the appearances of a couple of them so they don't all look like clones. However this appearance change does require a new game (or NG+), on an existing save their faces will be unchanged.
Compatibility
If "Red Mile - New Dawn" by FrenchGentleman is detected when you open or take items from the container holding the spare copies of the outfit, it will reposition itself to the other side of the main door to Red Mile so that it doesn't appear to be in the way of an added door. You should place Custom Red Mile Guard Outfit after Red Mile - New Dawn in your load order so that the ejected patron gets his new sandboxing AI package.
Release notes
Xbox
-
3.1I'd missed that the "compatibility version" of Red Mile - New Dawn has a different plugin name. The script to detect that mod will now work for this version as well.
-
3Added a compatibility script for "Red Mile - New Dawn" by FrenchGentleman.
If that mod is detected when you open and/or take items from the container which holds the spare copies of the outfit and helmet, the container will reposition itself to the other side of the main door so it doesn't appear to be blocking a cosmetic door added in New Dawn. -
2Used Outfit Studio to fix some clipping.
Particularly on male characters, you could see some patches of the space undersuit clipping through and it was worse during certain other animations. Also you could see the soles of the character's feet sticking out if you looked under the shoes (lol!)
I also bent the tube on the right side to conform to the belt on the pants, so it doesn't noticeably clip into it in certain positions.
Characters with the fatness slider set to max will still have clipping at the front, that's unavoidable with the vanilla morph. But this should look fine for everyone else. -
1First release
Playstation
-
3.1I'd missed that the "compatibility version" of Red Mile - New Dawn has a different plugin name. The script to detect that mod will now work for this version as well.
-
3Added a compatibility script for "Red Mile - New Dawn" by FrenchGentleman.
If that mod is detected when you open and/or take items from the container which holds the spare copies of the outfit and helmet, the container will reposition itself to the other side of the main door so it doesn't appear to be blocking a cosmetic door added in New Dawn. -
2Used Outfit Studio to fix some clipping.
Particularly on male characters, you could see some patches of the space undersuit clipping through and it was worse during certain other animations. Also you could see the soles of the character's feet sticking out if you looked under the shoes (lol!)
I also bent the tube on the right side to conform to the belt on the pants, so it doesn't noticeably clip into it in certain positions.
Characters with the fatness slider set to max will still have clipping at the front, that's unavoidable with the vanilla morph. But this should look fine for everyone else. -
1First release
PC
-
3.1I'd missed that the "compatibility version" of Red Mile - New Dawn has a different plugin name. The script to detect that mod will now work for this version as well.
-
3Added a compatibility script for "Red Mile - New Dawn" by FrenchGentleman.
If that mod is detected when you open and/or take items from the container which holds the spare copies of the outfit and helmet, the container will reposition itself to the other side of the main door so it doesn't appear to be blocking a cosmetic door added in New Dawn. -
2Used Outfit Studio to fix some clipping.
Particularly on male characters, you could see some patches of the space undersuit clipping through and it was worse during certain other animations. Also you could see the soles of the character's feet sticking out if you looked under the shoes (lol!)
I also bent the tube on the right side to conform to the belt on the pants, so it doesn't noticeably clip into it in certain positions.
Characters with the fatness slider set to max will still have clipping at the front, that's unavoidable with the vanilla morph. But this should look fine for everyone else. -
1First release
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