Starfield Extended - More Engines Rebalanced
By Gambit77
Community Rating
This mod adds a couple engines, the White Dwarf 3025 and 3035 experimental engines (180 speed). This mod adds mesh variants for the SA-4110, SA-4220, SA-4330, SAE-5110, SAE-5220, SAE-5330, SAE-5440, SAE-5550, and SAE-5660 engines. All nine engines now have seven mesh variants as shown below. This mod rebalances engines' power usage making all engines use 2 power while retaining their vanilla engine and maneuvering thrusts, with the exceptions of the White Dwarf 1000, White Dwarf 1010, and White Dwarf 1020 engines which have 1 power use each. I made this tweak for two reasons. The first so that players can use 6 engines on any ship without a cheat. Some of these high cargo builds that my friends have made make me sad when I see their alarmingly low mobility. This will help with that, at the cost of more credits. The second reason is give a boost to NPC ships by making the power they have devoted to engines more efficient and making them faster, and freeing up more of their energy output for shields and weapons making them more resilient and dangerous. I also rebalanced the costs of all the engines, which are now priced at an amount of credits equal to their engine and maneuvering thrusts stats added together. I did this because while looking at all the records, the vanilla prices seemed quite arbitrary and often not indicative of performance. So now the prices are directly related to performance.
Release notes
Xbox
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1.00-ESLUpdate for game version 1.12.30
ESL Flagged
PC
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1.00-ESLUpdate for game version 1.12.30
ESL Flagged
Additional Screenshots Available
This mod has 1 additional screenshot available on the official Bethesda.net page.
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Mod Information
- Published
- Jun 12, 2024
- Last Updated
- Jun 12, 2024
- Platforms
- PC, Xbox
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