More Traits Unlimited
By senter.pat
Community Rating
This mod adds 24 brand new traits to choose from.
More Traits Unlimited also unlocks the ability to select as many traits as you like (even those added by other mods) and removes the restrictions preventing you from taking other perks.
NEW TRAITS ()Acrobat: A lightweight frame lets you move faster and jump higher, but you can't put as much weight behind your swings, reducing melee damage by 20%. ()Addictive: You can quit anytime you want. Just not today... Duration of chems and alcohol is doubled, but the chance for addiction and the duration of addiction is as well. All or Nothing: It's either kill or be killed. You do 100% more damage, but take 100% more damge as well. Berkserker: They won't like you when you're angry. When your health is below 50% you deal 5% more damge, and an additional 5% for each additional 10% damage taken. ()Blood Thirsty: You think only of combat, always seeking stronger opponents, and growing stronger with each battle. (+50% experience from combat.) You don't reflect on the other aspects of your life however, preventing you from learning from your other mistakes. (You no longer gain quest experience.) ()Blue Collar Engineering: With years of experience with your toolkit, you have 15% increased damage the Arc Welder, Laser Drill, and Auto-Rivet , and an addition 10% every 10 levels, but reduced damage with all other ranged weapons by 50%. ()Childish: People find your childlike attitude charming, giving you a 10% higher chance to succeed in persuading them, and you gain affinity 5% faster. However people will take advantage of you naivety, and will overcharge you by 10% when buying items. ()Chimera: The final surviving subject of experiments to combine human and old earth predator DNA, while your outward appearance remains unchanged, your killer instinct helps you deliver damage to a targets weak spots. (+15% critical chance, +50% critical damage) However your demeanor is also beastly, causing people to avert interacting with you. (-50% persuasion chance) ()Chlorophyll Infusion: Part of a genetic experiment to help humans survive in space, your genes have been spliced with various plant species. The end result making you capable of photosynsthesis. Slowly restore health while in sunlight, but food is 50% less effective. (m)Cybernetic Implants: Part man, part machine, with your cybernetic implants, you require 50% less oxygen to perform physical activity. However you take 100% more damage from EM weapons. ()Deep Breather: Your lungs are abnormally large, granting you +50 O2 supply and allowing you to hold your breath longer. However you have -25% resistance to airborne threats. ()Mechanical Minded: The inner workings of a ships moving parts has always come naturally to you, as a result you can always coax more from your ships. (+10% to most ships systems, +1 reactor core energy) The inner workings of your fellow humans do not com as easily, and make it much harder to negotiate for what you really want. (Ship upgrades cost triple) ()Near-Sighted: You are less accurate and do -15% ranged damage. To compensate for this you've focused on your melee skills, dealing +50% more damge with melee weapons. ()Porphyria: Afflicted with the disease that was often mistaken for vampirism, you are more accustomed than most to night living. You move 20% faster and do 20% more damage at night, but your allergic reaction to the sun saps your strength, reducing your life and carry weight by 100 in daylight. ()Raised Old Faith: The names have changed throughout the centuries, but the values of Earth religions remain strong. Your connection to the divine has granted you protection (-10% damage taken), but your faith makes crime unforgivable. (Triple crime bounties from all factions.) ()Silver-Tongued: With your power of persuasion, you can sell a glass of water to a drowning man. -10% purchase prices and +15% selling prices. However you do -10% damage with all weapons. ()Smart Guy: Learning has always come easy to you, but fighting has not, you gain +100% more experience, but no longer gain any from combat. ()Space Defender: Your ships have an additional 15% maximum shields, but move 10% slower. ()Space Fighter: You always keep a little extra power in the engines, giving your ship 15% speed, however your systems repair 20% slower. ()Space Hauler: Your ships have an additional 10% cargo space, but do 10% less damage. ()Steadfast: Stubborn as they come, you usually get your way. Persuasion attempts have a 20% higher chance to succeed. Being set in your ways can have a down side, and you gain 25% less experience. ()Strongback: Your spine in incredibly inflexible. The increased supports gives you +75 carry weight, but with no curvature to absorb impact, you take 100% more fall damage. ()Thick Skin: A lifetime of harsh living has given you increased fortitude in extreme climates. Gain 50% thermal resistance, but -25% resistance to radiation and corrosive hazards. ()Gluttonous: You'd love to go on a diet, but you've got so much on your plate right now. Crafting food will output an additional item, but food restores 20% less health.
Compatibility Mods that add new traits are okay.
The mod is tagged as a cheat because despite each trait ideally having a proper drawback, there could be some combinations that could break the balance.
Additional Screenshots Available
This mod has 8 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Sep 10, 2024
- Last Updated
- Sep 03, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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