Lights On!
By senter.pat
Community Rating
-This mod adds around 200 new lights emitters to the workshop builder menu. They require you outpost have power and can be switched on and off directly or with workshop links to power switches.
-Each emitter has a custom brightness, radius, light type, and other such settings.
-There are 20 different bulbs that can be purchased from vendors that sell low level manufactured items and electronics. The bulbs each have a custom color and/or filter they can attach onto an emitter.
-The bulbs can be swapped out with almost any of the added lamps. In order to change the bulb, you must switch the light off and have a bulb in your inventory.
-Also included are unlit variations of the vanilla habs, hallways, and airlocks that you can light how you see fit. (some buildings still have a vanilla light installed when snapping to other pieces)
The lights are seperated into 6 categories that can be found in the power section of the builder. Ceiling - These are lights that are more or less flush with the ceiling. Hanging - These lights connect to the ceiling as well, but have some sort of bar or connector allowing it to hang down. Floor - These are large lamps placed on the floor/ground to illuminate large areas. Table - Lamps that can be placed on tables, floors, or the ground to light up smaller areas. Mounted - These lights can be place onto walls. Due to snap points to walls not working the same as ceilings, these wall lights have to have a "Light Connector" placed between them and the wall. Light Connectors can be found at the top of the mounted lights category. Hover Projectors - These projectors come with a variety of filters that can project various unique static and animated lighting effects across a large area. When placed outside, or on a non-foundation surface, they can modify their height, allowing you to project at the height you desire. Unlike the previous groups, projectors are made as is, and can't change their bulbs.
Known issues: -Some lights are too large for interior placment. -The lights brightness may be brighter when moving the object in the workshop then they are when placed. This is due to each color light being initially visible, a method I had to adopt due to engine limitations. This is most noticeable with spot lights, where the white isn't as overpowering.
Release notes
Xbox
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1.05Prevents the "lightbulb" npc from making their way to the lodge
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1.04QA Fix
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1.03QA Fix
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1.02QA Fixes
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1.01QA fixes
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1.00== Describe this release ==
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1.00Initial Release
PC
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1.05Prevents the "lightbulb" npc from making their way to the lodge
-
1.04QA Fix
-
1.03QA Fix
-
1.02QA Fixes
-
1.01QA fixes
-
1.00== Describe this release ==
-
1.00Initial Release
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- May 27, 2025
- Last Updated
- Sep 19, 2025
- Platforms
- PC, Xbox
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