Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By eabel303 • 5 days ago
Build kitchen sinks to store credits. Delete them to move credits to ship cargo. Then move credits to QED.
By eabel303 • 3 weeks ago
Signs for all resources. Ship Signs, Misc Signs, Sign Mounts.
By eabel303 • 1 month ago
Adds new copies of the Creature Displays that have activity markers. Your crew will stop and stare.
By eabel303 • 1 month ago
Allows a shared container to be built inside your ship. Adds variations of the shared container. Removes the rank 4 skills required to build.
By eabel303 • 1 month ago
Quadruples the production rate of all organic, inorganic and manufactured resources.
By eabel303 • 1 month ago
Triples the production rate of all organic, inorganic and manufactured resources.
By eabel303 • 1 month ago
Doubles the production rate of all organic, inorganic and manufactured resources.
By eabel303 • 1 month ago
Removes the skill requirements for building the Shared Outpost Container.
By eabel303 • 3 months ago
Better and more interesting loot from Shipping Crates found floating in space.
By eabel303 • 4 months ago
If you have the Wanted trait you will receive a large amount of credits, but you can't remove the trait unless you repay the loan plus 60 percent.
By eabel303 • 9 months ago
You want it all? You Gotta Haul!
By eabel303 • 9 months ago
Adds some variation to the "Scanned Bounty" encounters by allowing the NPC to react to being scanned and fight, flee or even give up. Also gives the NPCs spacesuits.
By eabel303 • 10 months ago
Send an alert out for the type of crew you want. Meet them at local gathering place. New crew types for ships and outposts.
By eabel303 • 1 year ago
Fixes SEVEN of the known bugs that happen with the "Supply Planet with resource" missions obtained from the mission boards.