Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By youngneil1 • 4 days ago
No gear can be taken into NG+ as the Quantum Entanglement Device cannot be build with this creation. Enter Unity for a Tabula Rasa, freed from your material shackles.
By youngneil1 • 1 month ago
Increases the credit and X-Tech cost of upgrading ranks (by 3x) and tiers (by 6x) for all weapons, armors and ships (3x). X-Tech extractor works only at 0.5% of vanilla speed.
By youngneil1 • 1 month ago
Gravjumps only work near the outermost planet in each star system. No fast travelling to other planets, no short videos for intrasystem flight. Cruise and explore every inch.
By youngneil1 • 1 month ago
Sacrifice a legendary weapon or armor (3+ traits) and choose your reward: Quantum Essence, X-Tech or XP. Anywhere, anytime. Every legendary item found feels exciting this way.
By youngneil1 • 1 month ago
The second exterior camera allows flying your ship from a really far distance, planets and suns can be approached very closely, flight speed around planets is much slowed down.
By youngneil1 • 1 month ago
A new tier of extra lethal enemies (drawing from 12 new traits) and a new damage reduction system that requires choosing the correct weapons for each enemy type, changing each NG+.
By youngneil1 • 4 months ago
A free patch to integrate the Terran Armada content into the gameplay balance set up with the Dynamic Universe creation. Dynamic Universe is required for this to properly work.
By youngneil1 • 7 months ago
Every universe plays differently. Each star system and planet have a unique selection of deactivated player skills. Rerolled and optionally increased each NG+. Adapt to survive.
By youngneil1 • 9 months ago
The modifiers from the gameplay options (ground and ship combat) gradually build up instead of being applied fully at level 1. Make the higher difficulties playable from the start.
By youngneil1 • 9 months ago
Headshots to human enemies cause slow motion for a short time. Use melee attacks during bullet time. Re-enter by shooting other limbs. Configurable. Everybody is GunFu fighting!
By youngneil1 • 10 months ago
LSQXP makes XP rewards for almost all quests (campaign, faction, mission boards, other radiants...) scale with the player level. Questing stays relevant mid and endgame this way.
By youngneil1 • 1 year ago
A free configuration file for the "Explorer" Creation: Requirements for crafting ammo are back to vanilla, including Primers.
By youngneil1 • 1 year ago
A free configuration file for the "Explorer" Creation. Survey rewards in credits and in XP are only 200% of vanilla (instead of 500% in default Explorer).
By youngneil1 • 1 year ago
Touching the Artifact caused rapid cellular decay. Only 24 wait/sleep cycles then it's time to let the white dove go. Reach the next Universe to reset the counter. Use time wisely.
By youngneil1 • 1 year ago
Open field random encounter system. For adventures inbetween the Points of Interest (POI). You never know what lurks out there.
By youngneil1 • 1 year ago
Skill ranks 3 and 4 only unlock after crossing Unity many times and having 1000 Units of varying minerals. Broaden your play style, rebuild outpost networks, embrace the journey.
By youngneil1 • 1 year ago
Health regeneration from the start, but only up to a limit. Increase it by killing enemies, but beware: if you die or reload midsession you have to rebuild your kill streak.
By youngneil1 • 1 year ago
A free configuration file for the "Slow Travel" Creation. It makes map and compass markers appear at 50% vanilla distance (instead of only 5% with regular Slow Travel).
By youngneil1 • 1 year ago
A free configuration file for the "Slow Travel" Creation. It makes map and compass markers appear at 30% vanilla distance (instead of only 5% with regular Slow Travel).
By youngneil1 • 1 year ago
A new realtime timer and a new list of discovered POI (Points of Interest) effectively prevent repetition. It will now take many hours before you can discover the same POI twice.
By youngneil1 • 1 year ago
Increase your chances of finding Legendary and Epic loot by fully surveying Star Systems. The more you explore, the better the loot. But beware, all beginnings are hard.
By youngneil1 • 1 year ago
A free configuration file for the "Explorer" Creation. Not even common resources are sold by vendors - you have to find everything by yourself. Good luck, Explorer.
By youngneil1 • 1 year ago
A free configuration file for the "Explorer" Creation. It doubles the amounts of ammo found or on sale in Explorer.
By youngneil1 • 1 year ago
With Enter Unity your origin universe has a max level of 60, raised by 30 with each NG+. If you enter Unity more than 50 levels below max though, you are in for big trouble.
By youngneil1 • 1 year ago
Whenever you wait or sleep you will sell loot for zero profit for the next 60 real time minutes. Go visit vendors at different places, adventure naturally, quit the waiting game.