Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By FenHarellan • 5 days ago
More Crimson Fleet habs in Elianora's wonderful style, but with the Fuselage hulls. And some minor edits to the main habs.
By starfield201 • 1 week ago
Credits:FlippingEggs Proof of permissions: https://www.nexusmods.com/starfield/mods/11404?tab=description (I asked permssion in the post sectioned and FlippingEggs granted me permission to port it ont...
By Vollmetal • 1 week ago
Rebalances various ASC Deimos modules to integrate them into StarSim.
By TheOGTennessee • 1 week ago
Now for version 1.0.9. StarSim Beyond Space does a lot to space and to ships that makes it a more enjoyable experience. It's one flaw is compatibility with other mods. Back to Vanilla returns some of...
By QuarterOnionGames • 1 week ago
A living space simulation where the void is yours to wander, discover, and explore.
By GreenRecon • 1 week ago
VTI's officially supported BlueprintShips.esm
By DarkStarHQPatchers • 2 weeks ago
This mod is an INTEGRATION PATCH. Both of these mods work just fine side by side without this patch. What this mod accomplishes is full integration between the original and DarkStar, so that the origi...
By Vanguard4Life • 2 weeks ago
*This is not an update but a new small master.esm, If using on an existing game, remove REAL Vanguard missile launcher, save, install REAL Vanguard Weapons & Ship Modules, then load, do NOT select to...
By ZeeOgre • 3 weeks ago
Blueprint Ships for Shattered Space
By youngneil1 • 1 month ago
Gravjumps only work near the outermost planet in each star system. No fast travelling to other planets, no short videos for intrasystem flight. Cruise and explore every inch.
By PresentationDry5441 • 1 month ago
Adds large Deimos habs built from reconstructed vanilla assets, including expanded layouts, empty variants, and a massive 12×3×6 Mech Hangar.
By Evie_Mae • 1 month ago
The update the UC Navy has been waiting for...
By youngneil1 • 1 month ago
The second exterior camera allows flying your ship from a really far distance, planets and suns can be approached very closely, flight speed around planets is much slowed down.
By LjTiger69 • 1 month ago
Makes TIGER SHIPYARDS OVERHAUL compatible with Useful Mess Halls
By LjTiger69 • 1 month ago
Makes TIGER SHIPYARDS OVERHAUL compatible with Useful Infiermaries
By soosgjr • 1 month ago
A ship power manager mod for Starfield.
By desqell • 1 month ago
The *true* replacement for **Antares: Prototype** This creation is to replace the original in terms of quality but also technology, for anyone left out of the loop this was planned for months, the...
Expand your fleet with an additional range of lore-friendly Taiyo ship parts - handcrafted, modular, and designed to slot seamlessly into Starfield's shipbuilding system.
By Gulhof • 1 month ago
You know you want to.
By Evie_Mae • 1 month ago
The pillar of the fleet; the first and last line of defense....
By Rayzel-01 • 1 month ago
Ray's Improved QED - Provides the ability to craft a Quantum Entanglement Device at your outpost or on your ship!
By Stentorious • 1 month ago
Overhauls the ship power allocation system, allowing you to quickly toggle between a number of dynamic power presets.
By LjTiger69 • 1 month ago
This mod adds new type of EM ship module called Cyber-Jammer. Available in four versions, these modules have a 65% to 95% chance of completely disabling the contraband scan.
By S1nderion • 1 month ago
A lightweight ship power management system for Starfield.