Legendary Module Recycler - X-Tech
Community Rating
This creation provides the ability to remove legendary module effects from items and receive X-Tech.
If you prefer the old previous system look for this Creation with the title naming "Classic"
If you are switching from classic or upgrading from a version prior to Free Lanes and have old legacy modules or cores. You may deposit those in the recycler and convert them to X-Tech. The ratios are as follows:
- 1 Any Rank module: 2 X-tech
- 2 Legendary Cores: 1 X-tech
Any surplus can be sold to regular vendors just to dispose of them.
Getting Started
There is a permanent placed recycler in the basement at The Lodge. You can also build one at your outposts, on your ship, or your player home.
You interact with the recycler using the standard interact key/button. The first time you will be greeted by the instructions. Choose to turn them off if you wish. After proceeding you will be in a container transfer window. Switch to your character inventory and it will be restricted to weapons and armor. Simply transfer your desired item(s) that you want modules removed from. After exiting the trade window you can find your processed items in the output container directly in front of the recycler.
The X-Tech return value is based on the module rank as shown in the workbench screen:
- Rank 1 - 1x X-Tech
- Rank 2 - 2x X-Tech
- Rank 3 - 3x X-Tech
- Rank 4 - 2x X-Tech
Known Issues:
- If you feed an item to the recycler which has a legendary that is not in the base configuration, or a supported addon creation. Then the module is left on the item. You will not receive X-Tech for that rank slot. You can overwrite it at the workbench but to remove it a patch must be made to add support for it. Instructions for doing so for 3rd party authors is available on the NexusMods page https://www.nexusmods.com/starfield/mods/6074.
- Treasure Map reward items will show more stars than modules attached. The extra invisible mod will be removed when processing the item at the recycler. After processing it will show the correct number of stars and color title based on how many legendary modules are actually attached.
- Processing the item at the recycler to remove the legendary mods will reset the re-roll counter for the ranks removed (1-3). If you don't want to engage in re-rolling for items look for a creation to reduce/remove the re-rolls.
Release notes
Xbox
-
2.12_PSFix issue where a recycler built inside a ship will result in giving the player credits and modules if they modify the ship in the shipbuilder. This fix is not retro active and will require the recycler be scrapped and rebuilt.
-
2.12_XBFix issue where a recycler built inside a ship will result in giving the player credits and modules if they modify the ship in the shipbuilder. This fix is not retro active and will require the recycler be scrapped and rebuilt.
-
2.12_PCFix issue where a recycler built inside a ship will result in giving the player credits and modules if they modify the ship in the shipbuilder. This fix is not retro active and will require the recycler be scrapped and rebuilt.
-
2.11_PSImproved performance of converting materials. If you give it 400 legendary cores it should convert nearly instantly instead of taking 30-45 seconds.
Adjusted conversion ratio of old legendary core to X-Tech to be 2 cores per 1 X-Tech. It may be a bit generous but should ease the pain if switching from classic.
Adjusted conversion ratio of modules to X-Tech to just be 2 X-Tech per module of any rank.
-
2.11_XBImproved performance of converting materials. If you give it 400 legendary cores it should convert nearly instantly instead of taking 30-45 seconds.
Adjusted conversion ratio of old legendary core to X-Tech to be 2 cores per 1 X-Tech. It may be a bit generous but should ease the pain if switching from classic.
Adjusted conversion ratio of modules to X-Tech to just be 2 X-Tech per module of any rank.
-
2.11_PCImproved performance of converting materials. If you give it 400 legendary cores it should convert nearly instantly instead of taking 30-45 seconds.
Adjusted conversion ratio of old legendary core to X-Tech to be 2 cores per 1 X-Tech. It may be a bit generous but should ease the pain if switching from classic.
Adjusted conversion ratio of modules to X-Tech to just be 2 X-Tech per module of any rank.
-
2.10_ps_reupload== Describe this release ==
-
1.00bad== Describe this release ==
-
1.00== Describe this release ==
-
2.10_xb_reupload== Describe this release ==
-
2.10_PSInitial PS release.
Nothing else changed of practical note from 2.00.
Just bringing the internal contents in sync with the alternative classic version. -
2.00Updated for Free Lanes X-Tech system
If you have old modules or cores, trade them to the recycler for X-Tech. -
1.50Added new legendary effects: Swashbuckler, Chilling, Lawful
-
1.45bXbox texture update
-
1.45Returns previously removed recipes for faux empty slots. Only affects users of versions prior to 1.40 from Nexus.
-
1.40Initial Creation Release
Playstation
-
2.12_PSFix issue where a recycler built inside a ship will result in giving the player credits and modules if they modify the ship in the shipbuilder. This fix is not retro active and will require the recycler be scrapped and rebuilt.
-
2.12_XBFix issue where a recycler built inside a ship will result in giving the player credits and modules if they modify the ship in the shipbuilder. This fix is not retro active and will require the recycler be scrapped and rebuilt.
-
2.12_PCFix issue where a recycler built inside a ship will result in giving the player credits and modules if they modify the ship in the shipbuilder. This fix is not retro active and will require the recycler be scrapped and rebuilt.
-
2.11_PSImproved performance of converting materials. If you give it 400 legendary cores it should convert nearly instantly instead of taking 30-45 seconds.
Adjusted conversion ratio of old legendary core to X-Tech to be 2 cores per 1 X-Tech. It may be a bit generous but should ease the pain if switching from classic.
Adjusted conversion ratio of modules to X-Tech to just be 2 X-Tech per module of any rank.
-
2.11_XBImproved performance of converting materials. If you give it 400 legendary cores it should convert nearly instantly instead of taking 30-45 seconds.
Adjusted conversion ratio of old legendary core to X-Tech to be 2 cores per 1 X-Tech. It may be a bit generous but should ease the pain if switching from classic.
Adjusted conversion ratio of modules to X-Tech to just be 2 X-Tech per module of any rank.
-
2.11_PCImproved performance of converting materials. If you give it 400 legendary cores it should convert nearly instantly instead of taking 30-45 seconds.
Adjusted conversion ratio of old legendary core to X-Tech to be 2 cores per 1 X-Tech. It may be a bit generous but should ease the pain if switching from classic.
Adjusted conversion ratio of modules to X-Tech to just be 2 X-Tech per module of any rank.
-
2.10_ps_reupload== Describe this release ==
-
1.00bad== Describe this release ==
-
1.00== Describe this release ==
-
2.10_xb_reupload== Describe this release ==
-
2.10_PSInitial PS release.
Nothing else changed of practical note from 2.00.
Just bringing the internal contents in sync with the alternative classic version.
PC
-
2.12_PSFix issue where a recycler built inside a ship will result in giving the player credits and modules if they modify the ship in the shipbuilder. This fix is not retro active and will require the recycler be scrapped and rebuilt.
-
2.12_XBFix issue where a recycler built inside a ship will result in giving the player credits and modules if they modify the ship in the shipbuilder. This fix is not retro active and will require the recycler be scrapped and rebuilt.
-
2.12_PCFix issue where a recycler built inside a ship will result in giving the player credits and modules if they modify the ship in the shipbuilder. This fix is not retro active and will require the recycler be scrapped and rebuilt.
-
2.11_PSImproved performance of converting materials. If you give it 400 legendary cores it should convert nearly instantly instead of taking 30-45 seconds.
Adjusted conversion ratio of old legendary core to X-Tech to be 2 cores per 1 X-Tech. It may be a bit generous but should ease the pain if switching from classic.
Adjusted conversion ratio of modules to X-Tech to just be 2 X-Tech per module of any rank.
-
2.11_XBImproved performance of converting materials. If you give it 400 legendary cores it should convert nearly instantly instead of taking 30-45 seconds.
Adjusted conversion ratio of old legendary core to X-Tech to be 2 cores per 1 X-Tech. It may be a bit generous but should ease the pain if switching from classic.
Adjusted conversion ratio of modules to X-Tech to just be 2 X-Tech per module of any rank.
-
2.11_PCImproved performance of converting materials. If you give it 400 legendary cores it should convert nearly instantly instead of taking 30-45 seconds.
Adjusted conversion ratio of old legendary core to X-Tech to be 2 cores per 1 X-Tech. It may be a bit generous but should ease the pain if switching from classic.
Adjusted conversion ratio of modules to X-Tech to just be 2 X-Tech per module of any rank.
-
2.10_ps_reupload== Describe this release ==
-
1.00bad== Describe this release ==
-
1.00== Describe this release ==
-
2.10_xb_reupload== Describe this release ==
-
2.10_PSInitial PS release.
Nothing else changed of practical note from 2.00.
Just bringing the internal contents in sync with the alternative classic version. -
2.00Updated for Free Lanes X-Tech system
If you have old modules or cores, trade them to the recycler for X-Tech. -
1.50Added new legendary effects: Swashbuckler, Chilling, Lawful
-
1.45bXbox texture update
-
1.45Returns previously removed recipes for faux empty slots. Only affects users of versions prior to 1.40 from Nexus.
-
1.40Initial Creation Release
Additional Screenshots Available
This mod has 3 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
Community Rating & Feedback
User Reviews (1)
Simple and very effective! It works great to throw as much gear as needed at it - even other modded gear. I like it better than Darkstar and McClarence Outfitters.
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By JonathanOstrus • 1 year ago
Provides a terminal to facilitate a way to refund your spent skill points to re-specialize.
By JonathanOstrus • 1 year ago
This creation removes all challenges from the original skills.
By sp0ckrates • 1 year ago
EVERY VENDOR SELLS UP TO 3 TIMES MORE!
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Mod Information
- Published
- Jun 13, 2024
- Last Updated
- Apr 27, 2026
- Platforms
- Playstation, PC, Xbox