NWEF - New Workbench Essential Framework - Starfield Unity
NWEF - New Workbench Essential Framework

NWEF - New Workbench Essential Framework

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The mod has been rebuilt in the CK. With improved functionality that will allow the recipes to show up only on the intended bench. Support for mods supported pre-rebuild should is partial, the workbenches may not be enabled properly if not installed on a new game, updates are working for supported mods. Vastly simpler and quicker process for mod authors to add support. Tutorial is self contained within the mod with instructions below, with the entire process taking less than 5 minutes. The need for duplicating recipes is gone.


As of the lastest update: Ammo recipes have been moved to a new ammo workbench. Icons have also been added.

A convenient framework designed to help reduce clutter by allowing new workbenches to be built that do not include the workbenches default items. There are various methods to deal with this, but all involve editing the records for vanilla recipes, resulting in only one mod being able to accomplish it without needing to resort to patches.

This mod allows mod authors to create these workbenches, without the need for additional patches or requirements.

For mods that cannot justify a whole new workbench for a recipe or two, the mod now comes with five new workbenches with custom appearances that utilize a similar technique of using unused keywords and globals to allow recipes to appear on my benches without requiring this mod as a master. Five generic benches are available: Fabrication Table, Armorer Table, Textiler Table, Tech Table, and a Weaponry Table. These tables will remain hidden unless a mod using it is installed.

The Problem: No one seems to have figured out how to make new exclusive workbenches, they either have to have vanilla recipes or they don't show the new recipes, creating new workbenches was possible, but those had to have vanilla recipes on them as well.

The Solution: Trickery. This mod adds a condition form to the vanilla industrial workbench recipes, which checks against an unused vanilla keyword, and hides the vanilla recipes. Using this method, mod authors only need to add the appropriate keywords to their workbenches, and the vanilla recipes will be hidden.

Supported Mods: (not all mods are available on all platforms, I can't control that :P) Outfits Plus - Swimsuits Outfits Plus - Sarah's Outfit TN's Textile Perk Restored (Clothing System Overhaul). Outfits Plus - Sam Coe Vars Your mod here

Old Supported Mods: These mods may not properly show the new workbenches in a current save game. OUT - Outpost Ultimate Tweaks POM - Portable Outpost Modules Outpost Add On - Unique Armor Releveler Workbench All Trilogy Lightsabers Helmet Armory Eclipse - Standalone EM Weapon Set Chop Shop - Organ Harvesting Outfits Plus - Noel Vars Outfits Plus - Amelia Earhart Vars Outfits Plus - Delgado's Outfit Outfits Plus - Roosevelt's outfit Outfits Plus - Mei Devine's outfit Space Cowboy Armor Pack Outfits Plus - Barrett's Outfit For Users: Install the mod normally. If you have a mod cluttering your workbench, point the mod author in this direction or leave a comment with the mod name and I’ll get in touch with them. I do take requests, but I can't guarantee I'll do it. Place the mod high in your load order, before any mods that add craftable items.

For Mod Authors:

Using NWEF added benches:

  1. Open your mod with NWEF.esm (this will make NWEF a master of your file, but it will only be for a few minutes)
  2. Once the mods are loaded, type NWEF into the text filter and go to the Quest tab.
  3. Open the NWEF_QuestTemplate and then follow the instructions in the dialogue box located in the Quest Data tab.

Creating a New Workbench

  1. Open your mod with NWEF.esm (this will make NWEF a master of your file, but it will only be for a few minutes)
  2. Once the mods are loaded, type NWEF into the text filter and go to the Quest tab.
  3. Open the NWEF_New_Workbench_How-To quest and follow the instructions in the dialogue box in the data tab.

If you know of a mod with support or create a mod with support, let me know and I'll add it to the list. To hide recipes you do want on the industrial workbench and not on new mod added workbenches: Create a condition form that checks if the currently used furniture has the DamageTypeCyro keyword and attach it to your recipe with the set up to. (set up how manufactured items are set up in the main esm)

You can contact me on the mods nexus page: https://www.nexusmods.com/starfield/mods/8024

Discord link: https://discord.gg/h5zEHpBU6z

Additional Screenshots Available

This mod has 1 additional screenshot available on the official Bethesda.net page.

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Mod Information

Published
Aug 01, 2024
Last Updated
Oct 14, 2024
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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