City Interior Map Markers for Fast Travel
By xtcrefugee
Community Rating
DESCRIPTION This is a simple QOL mod which adds map markers to certain cities or settlements that have a main "internal" area, like the Neon Core map marker in the vanilla game. This means you can fast travel to those internal areas from anywhere (inc. from another star system) and won't have to land, walk to the door, and go through a second load screen.
At the moment the mod includes Cydonia, New Homestead, Red Mile and The Well (in New Atlantis). The markers must be discovered first in order to appear on the planet map and be usable. Cydonia Central Hub is discovered as you approach the airlock door to enter Cydonia, New Homestead Interior is discovered in the lobby area just after you pass through the outer airlock, and Red Mile Interior is discovered just after passing through the airlock as well. The Well's internal marker is discovered by the lift at the New Atlantis spaceport, right by the existing (surface) fast travel marker for The Well. The Cydonia and New Homestead markers are both close to the mission boards and bounty clearance kiosks.
CAVEATS When fast travelling to some interior markers from off-world for the first time after loading a game, you may be pointing in the 'wrong' direction. I'm not sure why this happens, but I see it was also noted by the author of Player Home Map Markers. It's most common with the Cydonia and New Homestead markers; it's not a big deal, just an odd quirk.
When fast travelling to Red Mile Interior, the game may initially think you are still outside and show your spacesuit in third-person, etc. Just walk further into Red Mile and it will correct itself. New Homestead has a vanilla bug where your show suit status can sometimes get flipped, I'm not sure what triggers this (I can't replicate it in my game) but landing in another settlement and entering/leaving your ship will correct it.
The game may place mission indicators on either the vanilla city marker or on the internal marker added by this mod. These aren't always optimal, i.e. as you can see in the gallery "scare the tourists" shows on the internal New Homestead marker in the planet view when actually that's an activity that takes place outside. For some custom mod-added quests like Chunks Noir they may require you to enter a settlement through the original door rather than fast travelling directly; you should be able to just exit through the door and re-enter if that happens.
NOTES This mod works by placing a MapMarker in the exterior worldspace with a linked reference to an XMarker in the interior cell. That means both the cell record and worldspace record are duplicated in this mod, and it will conflict with any mod that makes changes to either of those records for the locations mentioned above.
Due to Bethesda policy on work-in-progress mods and mods clearly indicated for private testing, there is no longer any way for me to have a third party test this mod for Xbox users and stay within the Creations TOS. The Xbox version should work fine, but is therefore provided as-is.
CREDITS AssyMcGee originally posted a mod that provided a Cydonia fast travel marker from space. I got in contact with them and we made some adjustments, including the discovery size, location, name and angle of the marker and/or target reference, as well as adding the New Homestead and Red Mile markers. I've since made other changes, like having the markers hidden until they are discovered and adding The Well. The plan was for AssyMcGee to post this as a separate mod with me named as the author, but shortly afterwards they deleted their mod and I have been unable to contact them since early August 2024. As nobody else has yet posted a mod that does this, and I do think it's a more than worthwhile QOL improvement, I'm posting this myself acknowledging AssyMcGee as co-author.
I can be reached on Nexus Mods, or on the official Bethesda or Starfield Modding discord servers. Made with the Creation Kit and xEdit
Additional Screenshots Available
This mod has 9 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netReddit Discussions (3)
SPE prototype Interdiction Frigate code name: Warlord
When the UC Navy put out a RFP for a new interdiction cruiser, Stroud-Eklund saw their opportunity to cut into Deimos dominance with UC procurement. Interdiction was one of their specialties, with th...
Bookmark Locations? Mod Recomendations?
Maybe I'm just old... but just like Elite Dangerous I hate navigating the star map for traveling. Is there a way, moded I'm sure, to be able to bookmark locations like my outposts or cities? Some so...
PCC-24 Tempest Mk I
The Tempest is a heavily modified and customized long range shuttle. Created during the Colony War, it is the custom gunship and home of Captain Rahl, a veteran pilot and Freestar Ranger. The Tempes...
YouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
Login to rate this mod
LoginCommunity Rating
Categories
Mod Information
- Published
- Jan 16, 2025
- Last Updated
- May 23, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
Search Mods
More by xtcrefugee