Meaningful Backgrounds

Meaningful Backgrounds

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Normally, backgrounds give you three novice skills. I've changed them so that every background gives two novice and one advanced skill. In order to let you rank up the advanced skill, you also get a hidden 4 point bonus toward unlocking skills in that category, so this means earlier unlocks for that skill category, giving each background more importance. Background that start with a combat skill will also now start with a relevant weapon. Every Advanced skill is represented by one background, which required making three new backgrounds: Fixer, Privateer, and Sentry.

Additionally, the Plus edition also adds a small permanent bonus to each background, so they truly do always matter. These are approximately equal to the value of one skill rank or one rare armor effect, so they're nice to have, but not game-breaking.

If you're concerned about how some skills are not very useful, I also have a mod to help with that, called Better Bad Skills.

For obvious reasons, you need to start a new character for this to do anything.

The list of changes is below.

· Beast Hunter Fitness, Ballistics -> Rifle Certification, Gastronomy ¬ Starts with a Lawgiver

· Bouncer Boxing, Security -> Intimidation, Fitness

· Bounty Hunter Piloting, Targeting Control Systems -> Shield Systems, Boost Pack Training

· Chef Gastronomy, Dueling -> Nutrition, Scavenging

· Combat Medic Wellness, Medicine, Pistol Certification -> Energy Weapon Dissipation

· Cyber Runner Stealth, Security, Theft -> Gymnastics

· Cyberneticist Medicine, Security, Lasers -> Incapacitation ¬ Starts with a Novablast

· Diplomat Persuasion, Commerce, Wellness -> Diplomacy

· Explorer Lasers, Surveying, Astrodynamics -> Scanning ¬ Starts with an Equinox

· Fixer Negotiation, Theft, Security

· Gangster Shotgun Certification, Boxing -> Deception, Theft ¬ Starts with an Old Earth Shotgun

· Homesteader Geology -> Botany, Surveying, Weight Lifting

· Industrialist Persuasion, Security, Research Methods -> Weapon Engineering

· Long Hauler Weight Lifting, Piloting, Ballistic Weapon Systems -> Payloads

· Pilgrim Scavenging, Surveying, Gastronomy -> Environmental Conditioning

· Privateer Energy Weapon Systems, Commerce, Targeting Control Systems

· Professor Geology -> Space Suit Design, Astrodynamics, Research Methods

· Ronin Dueling, Stealth, Scavenging -> Isolation ¬ Starts with a Tanto

· Sculptor Medicine -> Heavy Weapons Certification, Geology, Persuasion ¬ Starts with a Bridger

· Sentry Particle Beams, Weightlifting, Medicine ¬ Starts with a Novalight

· Soldier Fitness -> Pain Tolerance, Ballistics, Boost Pack Training ¬ Starts with an AA-99

· Space Scoundrel Pistol Certification, Piloting -> Engine Systems, Persuasion ¬ Starts with a Regulator

· Xenobiologist Lasers -> Zoology, Surveying, Fitness

· [FILE NOT FOUND] Wellness, Ballistics -> Demolitions, Piloting ¬ Starts with Impact Grenades x9

Also available on Nexus: https://www.nexusmods.com/starfield/mods/11430

LOAD ORDER: This only changes the background perk records, so just make sure it's lower than anything else that might do that.

Additional Screenshots Available

This mod has 3 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Jun 14, 2024
Last Updated
Apr 30, 2026
Platforms
Playstation, PC, Xbox

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