Skills Pack 1 - Starfield Unity
Skills Pack 1

Skills Pack 1

Paid Mod (300 credits)

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This pack adds five new skills to the game, one for each skill category. These have new and unique effects, and importantly: all five have custom art assets! These were created in the same way as the base-game art, so they blend in perfectly.

Ouroboros - Physical, Master This triggers when your health reaches 0. It does not work in ship combat. During a period of brief invincibility, you cannot receive damage or gain new afflictions and are restored to full health. Afterward, you are weakened and take 25% more damage while it cools down. Ranks 2 and 3 extend the invincibility period and reduce cooldown. Rank 4 makes the invincibility period better and removes the weakening effect of the cooldown.

Astrology - Social, Expert This boosts maximum power and power regeneration for using Artifact powers.

Pyromania - Combat, Expert The first three ranks extend all damage-over-time fire effects. The fourth rank improves the damage of fire effects, plus the damage of any weapon that can in any way cause fire damage. This includes White Hot, Ignition Beams, Incendiary, Elemental, and all laser weapons if you have Lasers rank 4. As a note, the energy damage portion of incendiary grenades and mines won't show as being improved by rank 4, but it actually is.

Metaheuristics - Science, Expert This allows you to highlight all nearby enemies while sneaking and scanning. Normally, scanning highlights enemies only within the cone of the scan effect, doesn't work through walls, and doesn't last any duration. This enhances it to apply a recon effect (same as recon scopes and lasers) to all hostile enemies within a given range. It lasts 10 seconds (like recon scopes and lasers), so it persists after you drop scan mode. This has good uses both mid-combat and when sneaking around. Each rank extends the range, and the final rank also provides a 50% bonus to sneaking while scanning (equivalent to two ranks of Stealth).

Dynamo Systems - Tech, Master This makes boosting charge your shields. It's independent of normal shield charging, so it will work even if shields were recently damaged, it stacks with normal shield charge, and it doesn't use the shield's regeneration value (instead growing stronger with skill rank). It does factor shield maximum because it restores a percentage. Ranks 3 and 4 also let you restore ship systems health while boosting (also a percentage, but a lower value). The values are fair for a Master skill, so when combined with Engine Systems for longer boosting, you can expect vastly more durability in ship combat if you boost a lot.

Compatibility: This will conflict with any other mod that changes the skillpatches.swf file, in case anyone else makes something like this in the future. Now that I've figured out how to make new skill patches, I plan to eventually make a series of mods adding new skills (but it's still a lot of work, so not any time soon). All future Skills Pack mods I release will be compatible with this and each other. In the event Bethesda ever adds more skills to the game, I will need to update this, but it should otherwise be compatible with all game updates.

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This mod has 10 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Oct 29, 2024
Last Updated
Oct 18, 2024
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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