Singularity - A Skill Overhaul
By notgolo
Community Rating
Singularity is a Skill/Perk overhaul for Starfield that thoroughly improves every Skill Tree with more impactful yet balanced bonuses, with the goal of making every skill a viable option and opening up new builds and play styles. Practically every skill is touched and refined, some are moved to more fitting trees, some skills are merged into others, and there's even brand new skills!
Some of the Highlights Include:
- 8 completely new skills, and many more which are unrecognisable to their Vanilla state.
- Energy Weapon Dissipation combined with Pain Tolerance (and also adds in effects from the cut skill "Mindfulness").
- Buffs and reworks for Unarmed, Melee, Explosive and Chem-oriented builds.
- Gastronomy and Nutrition merged into the new Physical Skill: "Gourmet".
- Skill Challenges adapted to better fit their respective skill - for example Concealment requires sneak attacks to progress, as apposed to only melee sneak attacks.
- Backgrounds adapted to accommodate changes in Tier 1 Skills - for example the Long Hauler Background starts with Payloads and the Diplomat Background starts with Negotiation.
Things to Note:
- This is an all-in-one of all my previous mods: Valiant, Kenjutsu, Momentum, Aerobics, Bloodrush, Beginner's Luck, Sentinel, Coffee Fiend and Mad Scientist. It makes some balance tweaks to have them play nicer together, and is Achievement Friendly!
- This mod uses a new version of Momentum which moves it to the Combat Skill Tree and gives it smaller but stacking buffs.
- This technically can be installed mid-playthrough and will function, but best results will definitely be had with a new playthrough.
- Skill icons haven't been changed, so a couple of skills stick out slightly in their respective trees because of shape and colour of icon.
Contact me on Discord if you find any bugs or have any ideas/critique, my username is yorhagolo
Release notes
Xbox
-
1.21- Fixed an issue with Boost Pack Training Rank 3 disabling boost regeneration
- Fixed an issue with Mad Scientist not applying to EM Weapons -
1.20- Added new "Mad Scientist" Tier 3 Science Skill
- Botany and Geology buffed from 50% chance to gain 2x resources to always gain 2x, and numbers clarified
- Boost Packs are now usable without putting any points in Boost Pack training
- Boost Pack training has been modified to reflect this, going from 20% less fuel at Rank 4 to 40%, and regenerate ability moved down 1 point
- Medicine has been changed from 50% health 60% faster at Rank 4 to 60% health 50% faster, with 75% faster if below half health. Chance to cure an affliction has been moved from Rank 4 to Rank 2. Tiny tweak to first skill challenge for consistency
- Chemistry chem effect strength has been changed from 50% to 30%, increasing to 60% in combat
- Small description changes for clarification in Ship Command, Crippling and Special Projects
- Smoothed out progression curves for Payloads, Pain Tolerance, Theft, Shotgun Certification, Rifle Certification, Crippling, Heavy Weapon Certification, Wellness, Ballistic Weapon Systems and Missile Weapon Systems
- Even more small changes to skill challenge progression curves for consistency -
1.11- Fixed an issue regarding progress on added skills being reset with previous update
- Fixed an issue regarding incorrect stagger buffs on the Weight Lifting skill
- Removed Gymnastics Rank 4 Speed Effect -
1.10- Note: Updating to the this version will cause added skills to revert to rank 1.
- Moved Weight Lifting stagger effects from ranks 2/4 to 1/3, and added "Drain 25/50% less O2 when running while encumbered" effects at rank 2/4
- Removed Dueling rank 3 damage reduction increase
- Halfed Kenjutsu jump height and speed bonus and removed rank 4 damage reduction increase
- Slightly reduced Aerobics jump height and slightly increased move speed
- Slightly reduced Gymnastics move speed, and increased fall damage reduction to 20/40/60%
- Fixed an issue with Crippling duplicated skill descriptions -
1.10 (old)- Moved Weight Lifting stagger effects from ranks 2/4 to 1/3, and added "Drain 25/50% less O2 when running while encumbered" effects at rank 2/4
- Removed Dueling rank 3 damage reduction increase
- Halfed Kenjutsu jump height and speed bonus and removed rank 4 damage reduction increase
- Slightly reduced Aerobics jump height and slightly increased move speed
- Slightly reduced Gymnastics move speed, and increased fall damage reduction to 20/40/60% -
1.00== Describe this release ==
PC
-
1.21- Fixed an issue with Boost Pack Training Rank 3 disabling boost regeneration
- Fixed an issue with Mad Scientist not applying to EM Weapons -
1.20- Added new "Mad Scientist" Tier 3 Science Skill
- Botany and Geology buffed from 50% chance to gain 2x resources to always gain 2x, and numbers clarified
- Boost Packs are now usable without putting any points in Boost Pack training
- Boost Pack training has been modified to reflect this, going from 20% less fuel at Rank 4 to 40%, and regenerate ability moved down 1 point
- Medicine has been changed from 50% health 60% faster at Rank 4 to 60% health 50% faster, with 75% faster if below half health. Chance to cure an affliction has been moved from Rank 4 to Rank 2. Tiny tweak to first skill challenge for consistency
- Chemistry chem effect strength has been changed from 50% to 30%, increasing to 60% in combat
- Small description changes for clarification in Ship Command, Crippling and Special Projects
- Smoothed out progression curves for Payloads, Pain Tolerance, Theft, Shotgun Certification, Rifle Certification, Crippling, Heavy Weapon Certification, Wellness, Ballistic Weapon Systems and Missile Weapon Systems
- Even more small changes to skill challenge progression curves for consistency -
1.11- Fixed an issue regarding progress on added skills being reset with previous update
- Fixed an issue regarding incorrect stagger buffs on the Weight Lifting skill
- Removed Gymnastics Rank 4 Speed Effect -
1.10- Note: Updating to the this version will cause added skills to revert to rank 1.
- Moved Weight Lifting stagger effects from ranks 2/4 to 1/3, and added "Drain 25/50% less O2 when running while encumbered" effects at rank 2/4
- Removed Dueling rank 3 damage reduction increase
- Halfed Kenjutsu jump height and speed bonus and removed rank 4 damage reduction increase
- Slightly reduced Aerobics jump height and slightly increased move speed
- Slightly reduced Gymnastics move speed, and increased fall damage reduction to 20/40/60%
- Fixed an issue with Crippling duplicated skill descriptions -
1.10 (old)- Moved Weight Lifting stagger effects from ranks 2/4 to 1/3, and added "Drain 25/50% less O2 when running while encumbered" effects at rank 2/4
- Removed Dueling rank 3 damage reduction increase
- Halfed Kenjutsu jump height and speed bonus and removed rank 4 damage reduction increase
- Slightly reduced Aerobics jump height and slightly increased move speed
- Slightly reduced Gymnastics move speed, and increased fall damage reduction to 20/40/60% -
1.00== Describe this release ==
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 10, 2025
- Last Updated
- Jan 16, 2026
- Platforms
- PC, Xbox
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