Valiant - A Vanilla-Plus Skill Overhaul
By notgolo
Community Rating
Valiant is a "Vanilla-Plus" skill/perk overhaul for Starfield that improves the skill system with more meaningful, logical and impactful bonuses as well as moving skills across different tiers and trees. It unlocks new playstyles but still feels familiar, very few skills are left untouched.
VERSION 1.4 OUT NOW
Some ideas I had coming into reworking these skills, if you agree with these you will probably enjoy this overhaul:
- Avoid descriptions that don't describe perk well ("slightly increased", "noticeably increased") and add actual values instead.
- Unique effects are more fun than stat increases but they have to be good and make sense.
- You shouldn't be forced to pick up useless effects in skills you enjoy. (a prominent example of this is targeting buffs for ship weapon perks when you might not even be using targeting in the first place)
- Tier 4 perks should be an upgrade on tier 1 perks, but not just in terms of "strength". They should always be an S tier perk for their playstyle and worth rushing as soon as possible.
- There are a few ways you can buff a "bad" or "boring" skill, either buffing the stats, adding more interesting effects, combining them with another "bad" or "boring" skill that makes sense, or making sure they're available earlier. Multiple of these can apply at once too.
Some of the highlights include:
- Energy Weapon Dissipation combined with Pain Tolerance (and also adds in effects from the cut skill "Mindfulness"). Taking points in either two felt really niche so combining them into one for a damage resistance perk made sense.
- Scanning removed and its effects given to Deception (renamed to Piracy) and Geology. This skill felt all over the place and like it was built for two different playstyles at once.
- Major buffs for unarmed builds, melee builds, demolitions builds, chem builds.
- Robotics and Astrodynamics swapping skill trees. Both felt pretty out of place in their respective trees and make much more sense the other way around.
- Long Hauler background starts with Payloads, Diplomat background starts with Negotiation
- All skill challenges from my previous mod "Inconsistent Skill Challenges Begone" are incorporated into this.
I can't list all changes because of character limits but you can find these on the Nexus page if you're curious.
KNOWN ISSUES/THINGS TO NOTE
- This can be installed mid-playthrough and will probably work fine, but best results will be had with a new playthrough. This goes for updating also.
- Skill icons haven't been changed, so Robotics and Astrodynamics stick out slightly in their respective skill trees because of shape and color of icon.
- Crew skills haven't been changed, so no new buffs will apply from your crew but they will still have all the old ones.
- Obviously not required but this will work exceptionally well with my other skill mods: Momentum, Bloodrush, Kenjutsu, Coffee Fiend, Beginner's Luck, Sentinel, Aerobics and Mad Scientist
Contact me on Discord if you find any bugs or have any ideas/critique, username is yorhagolo
THANKS To kinggath, Elianora and Darkfox127 for their tutorials and general inspiration. And to UncleMumble for his videos breaking down the skills, really helped me learn them when I started playing and even now giving an idea of what is underpowered/overpowered and needed changes.
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 17, 2024
- Last Updated
- Jan 19, 2026
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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