Captains Matter
By korodic
Community Rating
Captains Matter is a gameplay enhancement for Starfield that makes ship captains and pilots more than just another crew member, giving them a pivotal role in post-boarding encounters. Subduing a captain may cause the crew to surrender, while killing a captain strands the ship and crew, preventing the ship from returning to combat.
This immersive mechanic enhances the usefulness of social skills (Diplomacy), adds another non-lethal combat resolution option, and gives players a more satisfying conclusion to boarding engagements.
How It Works
When you board a hostile ship, you normally have two choices:
- Leave.
- Eliminate the crew. Once the crew is gone, you can either capture the ship for your fleet or abandon it.
Problems with the vanilla system:
- Captains are the same as crew.
- Killing the captain and then undocking allows the ship to regenerate shields and continue fighting.
With Captains Matter:
The crew will have a chance (configurable in Game Options) to surrender if the captain is:
- Killed
- Unconscious
- Persuaded using the Diplomacy social skill.
Default surrender chances by faction category:
- Unorganized: 75%
- Organized: 45%
- Disciplined: 30%
- Fanatic: 15%
- Other: 90%
If a captain is killed and the player leaves, the crew will remain permanently stranded as they cannot pilot the ship... You sadistic monster.
If the captain is alive after surrendering and the player leaves, the ship will grav jump shortly after undocking.
Captains Matter also introduces a chance that Captains Lockers will actually be locked. These can be unlocked via Digipick or by successfully using Diplomacy on the ship captain. Whether or not the crew surrenders, if Diplomacy was successful the Captains Locker will be unlocked. The likelihood and lock level are chance based, influenced by faction category.
Compatibility & Extensibility
Captains Matter was designed with extensibility in mind. Authors can add their own new factions that appear in generic boarding encounters (when BE_Objective quest is active) to the appropriate Captains Matter form lists. Confirmed to work with Watchtower generic boarding events.
Built-in patchless compatibility with Non-Lethal Framework (not required).
Recommended: Social Skills Extended for easier use of Diplomacy (not required)
Release notes
Playstation
-
2.1.1* Bug fix: Corrected formID for Non-Lethal Framework support in the manager script.
-
2.1* Bug fix: Adjusted manager script to prevent AI packages fighting for surrendered vs vanilla trespassing.
* Improved AI packages to avoid leaving surrendered state.
* Updated Game Options descriptions.
* Script optimization.
PC
-
2.1.1* Bug fix: Corrected formID for Non-Lethal Framework support in the manager script.
-
2.1* Bug fix: Adjusted manager script to prevent AI packages fighting for surrendered vs vanilla trespassing.
* Improved AI packages to avoid leaving surrendered state.
* Updated Game Options descriptions.
* Script optimization. -
2.0* New feature: Added debug tool to restart the management quest if needed. To use this, get naked (no outfit, no spacesuit) and use the chem bench. The Captains Matter Debug Menu Aid object can be crafted for 1 Credit. Once consumed, the menu will appear. When done, throw away.
* Corrected wording in Game Options.
* Captains Matters no longer edits the vanilla script "BEAliasScript". -
1.01Adjusted chances for locked Captains Lockers to be more likely for all faction categories when the "Lock Captains Lockers" game option is enabled.
-
1.00Initial release.
Xbox
-
2.1.1* Bug fix: Corrected formID for Non-Lethal Framework support in the manager script.
-
2.1* Bug fix: Adjusted manager script to prevent AI packages fighting for surrendered vs vanilla trespassing.
* Improved AI packages to avoid leaving surrendered state.
* Updated Game Options descriptions.
* Script optimization. -
2.0* New feature: Added debug tool to restart the management quest if needed. To use this, get naked (no outfit, no spacesuit) and use the chem bench. The Captains Matter Debug Menu Aid object can be crafted for 1 Credit. Once consumed, the menu will appear. When done, throw away.
* Corrected wording in Game Options.
* Captains Matters no longer edits the vanilla script "BEAliasScript". -
1.01Adjusted chances for locked Captains Lockers to be more likely for all faction categories when the "Lock Captains Lockers" game option is enabled.
-
1.00Initial release.
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