Plunder - Improved Piracy
By korodic
Community Rating
Plunder - Improved Piracy (or simply Plunder) is an immersive gameplay overhaul for Starfield’s piracy system. Instead of settling for a quick cargo handoff through a trade screen, you’ll now be able to board enemy ships, confront their crew, and seize everything for yourself.
How It Works
In vanilla Starfield
When you select the piracy option, you can attempt to persuade an enemy captain to hand over their cargo. If successful, you’re presented with a trade screen to seize it.
Problems with the vanilla system:
- Efficient, but not very engaging.
- You never step foot on the ship itself, missing out on potential loot and immersion.
With Plunder - Improved Piracy
Piracy is now more hands on:
- After a successful piracy attempt, the enemy ship can now be docked.
- Choose between using the vanilla trade screen or disabling it entirely (default) with a new gameplay option.
- Once docked, the crew will surrender—unless you provoke them, in which case they’ll fight back.
- Explore and loot everything on board, not just the cargo hold.
- If you loot the ship and do not attack the crew, they will grav jump away shortly after undocking.
- The Intimidation skill gives a bonus towards Piracy dialogue success (added in v1.1).
To safely use the Piracy dialogue option in populated areas, make sure you’re within docking range of the target ship (500m in vanilla). This lets you board quickly, before local security forces have time to react to the piracy report.
Compatibility & Extensibility
Built-in, patchless compatibility with Non-Lethal Framework (not required). Designed with consideration for Vault Habs and Captains Matters. Edits 1 vanilla script, "DialogueGenericPiracyShipQScript". Anything else that changes this script would need to be patched to ensure compatibility or add scripted compatibility to handle Plunder's changes.
Troubleshooting
Having issues? A new built-in troubleshooting tool has been added to the pharmaceutical lab workbench: ".Debug Menu". To avoid overpopulating the crafting menu, this item is only available to craft when the player is naked (no outfit or spacesuit). You may have multiple, so look at the description to ensure you are crafting and using the one for Plunder. Once the aid item is used, a menu will pop up with debug options available. This list will grow with future updates as deemed necessary.
Release notes
Xbox
-
1.2.1* New feature: Debug item added to assist with troubleshooting.
* Bug fix: Corrected form ID for Non-Lethal Framework support in the manager script. -
1.2* Bug fix: Adjusted manager script to prevent AI packages fighting for surrendered vs vanilla trespassing.
* Improved AI packages to avoid leaving surrendered state.
* Script optimization
* Confirmed edit to Starfield vanilla script "DialogueGenericPiracyShipQScript" does not conflict with latest Starfield update. Updated description to provide transparency of the vanilla script edit. -
1.1* Bug fix: Fixed an issue with OnHit logic that caused crew members to become aggressive when struck by non-hostile effects (such as the Star Sense power) or explosion damage from Boost Assault Training.
* New feature: Added a hidden bonus to the Intimidation skill. Each rank now provides a smaller bonus, with the same effect as the Deception skill (applies only to the Piracy dialogue option).
* Added support for Spaceship Self-Destruct. Enemy ships will no longer attempt a grav jump when their pilot seat activation is blocked. -
1.01Initial release.
-
1.0Initial release.
Playstation
-
1.2.1* New feature: Debug item added to assist with troubleshooting.
* Bug fix: Corrected form ID for Non-Lethal Framework support in the manager script. -
1.2* Bug fix: Adjusted manager script to prevent AI packages fighting for surrendered vs vanilla trespassing.
* Improved AI packages to avoid leaving surrendered state.
* Script optimization
* Confirmed edit to Starfield vanilla script "DialogueGenericPiracyShipQScript" does not conflict with latest Starfield update. Updated description to provide transparency of the vanilla script edit.
PC
-
1.2.1* New feature: Debug item added to assist with troubleshooting.
* Bug fix: Corrected form ID for Non-Lethal Framework support in the manager script. -
1.2* Bug fix: Adjusted manager script to prevent AI packages fighting for surrendered vs vanilla trespassing.
* Improved AI packages to avoid leaving surrendered state.
* Script optimization
* Confirmed edit to Starfield vanilla script "DialogueGenericPiracyShipQScript" does not conflict with latest Starfield update. Updated description to provide transparency of the vanilla script edit. -
1.1* Bug fix: Fixed an issue with OnHit logic that caused crew members to become aggressive when struck by non-hostile effects (such as the Star Sense power) or explosion damage from Boost Assault Training.
* New feature: Added a hidden bonus to the Intimidation skill. Each rank now provides a smaller bonus, with the same effect as the Deception skill (applies only to the Piracy dialogue option).
* Added support for Spaceship Self-Destruct. Enemy ships will no longer attempt a grav jump when their pilot seat activation is blocked. -
1.01Initial release.
-
1.0Initial release.
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