Non-Lethal Framework - Achievement Friendly Version
By korodic
Community Rating
Important note: Please be aware Non-Lethal Framework is available for FREE on Creations and the Nexus. The achievement friendly version is offered to those who wish to earn achievements while using this creation or people who wish to show their support and aid in further development of this creation.
Non-Lethal Framework adds the ability to restrain hostile humanoid NPCs non-lethally using a newly added, thoughtfully integrated item - handcuffs.
How It Works
Restraining NPCs
You can use the new Restrain interaction option on NPCs who have been knocked out using EM weapons or pacified through the Diplomacy or Manipulation social skill perks. Restrained NPCs will be disarmed and will remain restrained until you attempt to restrain another NPC elsewhere.
NPCs pacified by the Diplomacy social skill perk will act as if surrendering by raising their hands, rather than returning to normal behavior.
Follow and Release
Restrained NPCs can be ordered to follow you using the Follow interaction option. While following, the Release option will not be available. Order them to stay and once seated they can be released using the Release interaction option.
Releasing an NPC returns your handcuffs and removes their hostility. Released NPCs will return to their normal behaviors after leaving the area. After killing a restrained NPC, you may also pick your handcuffs back up.
Handcuffs
Handcuffs can be crafted at the industrial workbench and have been added to the following leveled lists via script for compatibility and immersion:
- Trade Authority (global list)
- UC Distribution
- UC Surplus
- Security Guards (global list and one quest-related dead guard list)
Note: Due to changes in recent game updates, you must bash or damage KO'd NPCs to get interaction options to appear. A workaround is available - install Simple Immersive Looting or Shades Immersive Looting, which adds a default activation option that allows Non-Lethal Framework's interaction options to display on KO'd NPCs.
Compatibility & Extensibility
Non-Lethal Framework was designed to be used with Useful Brigs. No patch required.
Thanks
Handcuff models expertly crafted by Malloy. Check out and support Malloy and Anvil Creations for more great Starfield additions!
Release notes
Playstation
-
3.3* Bug fix: Restrained NPCs will no longer become aggressive or stand up when attacked.
* Bug fix: Corrected an issue where stale interaction options could appear on an NPC after restraining them.
* Bug fix: Corrected an issue where released NPCs were not being tracked correctly.
* Bug fix: Adjusted manager script to prevent AI packages fighting for surrendered vs vanilla trespassing on generic ships.
* Bug fix: Improved restrained/surrender marker cleanup to prevent orphaned markers and stale linked refs.
* Bug fix: Fixed released NPC Ref Collection cleanup so actors are removed once they are no longer near the player.
* Improved AI packages to avoid leaving surrendered state.
* Adjusted blocked activation so that options are accessible sooner.
* Restraining actors in 0g is immediate.
* Applied physics to dropped weapons so it no longer stays perfectly still in 0g
* Script optimizations.
PC
-
3.3* Bug fix: Restrained NPCs will no longer become aggressive or stand up when attacked.
* Bug fix: Corrected an issue where stale interaction options could appear on an NPC after restraining them.
* Bug fix: Corrected an issue where released NPCs were not being tracked correctly.
* Bug fix: Adjusted manager script to prevent AI packages fighting for surrendered vs vanilla trespassing on generic ships.
* Bug fix: Improved restrained/surrender marker cleanup to prevent orphaned markers and stale linked refs.
* Bug fix: Fixed released NPC Ref Collection cleanup so actors are removed once they are no longer near the player.
* Improved AI packages to avoid leaving surrendered state.
* Adjusted blocked activation so that options are accessible sooner.
* Restraining actors in 0g is immediate.
* Applied physics to dropped weapons so it no longer stays perfectly still in 0g
* Script optimizations. -
1.00== Describe this release ==
-
1.00Initial release.
-
3.0.2* Bug fix: Corrected packaging issue, missing nif is now included.
Xbox
-
3.3* Bug fix: Restrained NPCs will no longer become aggressive or stand up when attacked.
* Bug fix: Corrected an issue where stale interaction options could appear on an NPC after restraining them.
* Bug fix: Corrected an issue where released NPCs were not being tracked correctly.
* Bug fix: Adjusted manager script to prevent AI packages fighting for surrendered vs vanilla trespassing on generic ships.
* Bug fix: Improved restrained/surrender marker cleanup to prevent orphaned markers and stale linked refs.
* Bug fix: Fixed released NPC Ref Collection cleanup so actors are removed once they are no longer near the player.
* Improved AI packages to avoid leaving surrendered state.
* Adjusted blocked activation so that options are accessible sooner.
* Restraining actors in 0g is immediate.
* Applied physics to dropped weapons so it no longer stays perfectly still in 0g
* Script optimizations. -
1.00== Describe this release ==
-
1.00Initial release.
-
3.0.2* Bug fix: Corrected packaging issue, missing nif is now included.
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