Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By TheMilkArtist • 2 months ago
A lore-friendly quest mod featuring over 1000 lines of professionally-voiced dialogue spanning 10 quests, 3 new weapons, a new outfit, and a new LIST colony settlement.
By TheMilkArtist • 5 months ago
A lore-friendly quest mod featuring over 300 lines of professionally voiced dialogue, new aid items, a new contraband type and more.
By TheMilkArtist • 7 months ago
A lore-friendly quest mod featuring over 600 lines of professionally-voiced dialogue, a massive colony settlement, 10 micro-POI's, an optional player home and more.
By TheMilkArtist • 10 months ago
A lore-friendly quest mod featuring over 400 lines of professionally-voiced dialogue, a new handcrafted colony settlement, a new micro-POI and more.
By TheMilkArtist • 10 months ago
A lore-friendly quest mod featuring a new faction questline, 500+ lines of dialogue, a new harvestable coffee plant, coffee roaster, and more!
By TheMilkArtist • 1 year ago
A lore-friendly quest mod with over 200 lines of professionally-voiced dialogue, a new custom aid item and a new radiant POI.
By TheMilkArtist • 1 year ago
A lore-friendly quest mod featuring around two hours of quest content and over 500 lines of professionally-voiced dialogue.
By TheMilkArtist • 1 year ago
This mod restores the Viewport to a working hotel. Allows the player to access bed rental services through a new custom fully-voiced hotelier.
By TheMilkArtist • 1 year ago
This mod adds 12 new professionally-voiced, lore-friendly quests and 13 new custom staryards. The new staryards are from some of the under-represented ship module manufacturers.
By TheMilkArtist • 1 year ago
Opens up a new way to get around by adding a network of roads to most major cities in Starfield.
By TheMilkArtist • 1 year ago
A lore-friendly overhaul of Constellation's favorite star station, The Eye. It opens up the previously inaccessible areas of the station and adds new features.
By TheMilkArtist • 1 year ago
Adds a new, immersive way to get around New Atlantis. By adding three subway stations to transport you to or from the Spaceport, Residential and Commercial districts.
By TheMilkArtist • 1 year ago
Each cargo module company has partnered with a starship manufacturer to bring a fleet of competing cargo-focused ships to the settled systems.