Portable Vendor
By -phinix
Community Rating
In a futuristic digital economy where supply chains are empowered by grav drive travel between stars it isn't exactly realistic to be trucking around half the galaxy just to find a vendor with the credits to offload some plunder.
Enter this mod. With the push of a button (or the activation of an inventory item) you can remotely contact your personal Trade Association representative to bring up a vendor interface wherever you are! You can sell goods (including contraband) as well as buy ammo or various aid items (new .ESM version has vastly expanded inventory including weapons and armor, ALL resources, many aid and food items, and ammo!). The vendor will always have credits and this stock of items will reset every time you activate them.
NEXUS MODS LINK: nexusmods.com/starfield/mods/5815
WARNING: Vendor inventory is regenerated each time you use them, so don't expect to be able to "buyback" anything once you close the vendor window! You can still buyback things you sell as normal until you close the window however.
I realize this is probably going to be seen by some as cheating, but used responsibly as a time saver I believe that is entirely up to one's chosen use.
NOTE: The inventory item "Call Remote Vendor" item can be crafted at any cooking station for 10 credits.
EXTRA FEATURE:
On the PC version you can add commands to your \Documents\My Games\Starfield\StarfieldConsole.ini file that map specific keyboard buttons to access different features of the mod:
Selling Only (Fastest): KEYX=CGF "phiPortableVendorQuestScript.CallVendor" 0
Buy Ammo/Grenades/Mines: KEYX=CGF "phiPortableVendorQuestScript.CallVendor" 1
Buy Resources: KEYX=CGF "phiPortableVendorQuestScript.CallVendor" 2
Buy Weapons/Armor: KEYX=CGF "phiPortableVendorQuestScript.CallVendor" 3
Buy Food/Drink/Aid: KEYX=CGF "phiPortableVendorQuestScript.CallVendor" 4
Buy Clothing: KEYX=CGF "phiPortableVendorQuestScript.CallVendor" 5
Show Everything (Slow): KEYX=CGF "phiPortableVendorQuestScript.CallVendor" 6
Show Selection Menu: KEYX=CGF "phiPortableVendorQuestScript.CallVendor" 7
NOTE: "KEYX" in the above examples would be replaced with the actual hotkey you wanted the function mapped to. A list of many key codes to choose from can be found here: https://www.nexusmods.com/starfield/articles/108
To report an issue or provide feedback you can visit my Discord: https://discord.gg/w4dhKFAa6j
Release notes
Xbox
-
1.00Initial Creation Club release.
PC
-
1.00Initial Creation Club release.
Additional Screenshots Available
This mod has 4 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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By jacobsod • 1 year ago
Vendors have 10x their default credits, limited to 65k (other conditions will boost this further)
By -phinix • 1 year ago
Gives complete and seamless control over which if any companions are selected to meet the fate determined by the quest "High Price to Pay."
By erebusparcae • 1 year ago
Unlocked All Parts in Ship Builder Vendor (except Mission Locked Parts) with adjusted Habs and Landing Gear. (This does not include M-type Parts or Space Station Parts)
By InvokerGray • 1 year ago
This mod adds 12,000 Credits to vendors level list Named venders level lists and LL_Vendor_Credits_*********(s) have 12,000 Credits add to them.
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Mod Information
- Published
- Jul 09, 2024
- Last Updated
- Jul 09, 2024
- Platforms
- PC, Xbox
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