Summon Outpost Robots and Turrets
By xtcrefugee
Community Rating
DESCRIPTION Did one of your outpost robots leave for a cigarette break but never came back? Or did one of your turrets decide outpost life just wasn't for them and they wanted to see the world? Or maybe you just want to be able to say "Robots, assemble!" Now you can drag them all back to work with this handy pedestal.
You can find the pedestal in the miscellaneous tab of the outpost builder, try to place it somewhere with space around it. When activated you can choose between robots and turrets, and it will look for any linked to the outpost you're at, and teleport them next to itself. If any have been disabled, had their AI turned off, or were somehow killed, they will be reactivated.
TESTING IN PROGRESS This is (hopefully) being tested by someone who has the missing robot/turret problem, I will remove this message when I have confirmation that it works for them. In the meantime, consider this fix experimental.
I can be reached at Nexus Mods.
Release notes
Xbox
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1.1Oops, small update as I'd forgotten to add EvaluatePackage() to the script, which *may* help stop robots wandering off.
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1First release.
Playstation
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1.1Oops, small update as I'd forgotten to add EvaluatePackage() to the script, which *may* help stop robots wandering off.
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1First release.
PC
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1.1Oops, small update as I'd forgotten to add EvaluatePackage() to the script, which *may* help stop robots wandering off.
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1First release.
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