Social Skills Extended

By korodic

Achievements OK
Paid Mod (100 credits)

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How It Works

Social skills are presented as Activate options while aiming your weapon at a target. Available options depend on which skills you have unlocked.

Humans

  • Diplomacy
  • Instigation
  • Intimidation
  • Manipulation

Robots

Requires the Robotics skill.

  • Pacify
  • Flee
  • Frenzy
  • Control

Creatures

Requires the Xenosociology skill.

  • Pacify
  • Flee
  • Frenzy
  • Control

Feedback & Results

  • If a social skill attempt fails, a message is displayed along with audio feedback, matching the behavior of the vanilla scanner.
  • Audio feedback is given for both success and failure.
  • A cooldown is applied after a failed attempt before the skill can be used again.

Configuration

Social Skills Extended includes several gameplay options to tailor the experience:

  • No Social Skill Reuse In Combat - Prevents another skill attempt while the target is still in combat. Enabled by default.
  • Social Skills Outside Combat - Allows social skills to be used while aiming regardless of whether you are in combat with the target. Enabled by default.
  • Social Skills Cooldown - Controls whether social skills are subject to a cooldown period after use and how much time is needed between attempts.

Compatibility & Extensibility

Designed to work with Non-Lethal Framework (not required) and Useful Brigs (not required).

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