Variable Ship Repair Cost
By korodic
Community Rating
Variable Ship Repair Cost brings an immersive and realistic price tag to ship repairs. The vanilla ship technician charges a flat fee regardless of the damage sustained, which makes for a terrible business owner. Repair costs now reflect the actual damage your ship has taken, with a modest bump based on your ship's class.
Please be aware: For changes to take effect you must start a New Game or New Game+.
How It Works
Repair costs are calculated based on two factors:
- The amount of damage your ship has received
- A modest multiplier based on the class of your ship
Additional Features
Fleet Repair
Ships in your active fleet can now be repaired through the same system. Pairs nicely with Fleet Commander.
Cost Model
A Game Option controls how repair costs are calculated, giving you the choice between a flat rate or a percentage-based approach.
Base Repair Cost
A Game Option allows you to adjust the base cost of ship repairs to suit your preferred economy and difficulty.
Compatibility & Extensibility
Designed to work alongside Fleet Commander.
Release notes
Xbox
-
1.3* Added support for Free Lanes update (Anchorpoint).
* Updated Game Options descriptions and label. -
1.2* New feature: Fleet repair option added. Useful for Fleet Commander!
* New feature: Cost methodology game option to change how cost is calculated. -
1.00== Describe this release ==
-
1.1* New Feature: Gameplay option to control ship repair base cost.
Playstation
-
1.3* Added support for Free Lanes update (Anchorpoint).
* Updated Game Options descriptions and label.
PC
-
1.3* Added support for Free Lanes update (Anchorpoint).
* Updated Game Options descriptions and label. -
1.2* New feature: Fleet repair option added. Useful for Fleet Commander!
* New feature: Cost methodology game option to change how cost is calculated. -
1.00== Describe this release ==
-
1.1* New Feature: Gameplay option to control ship repair base cost.
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